d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
...
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
786a7341a7
Add an option to disable boot splash filtering
...
Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00
02ea99129e
Adding a new Camera Server implementation to Godot.
...
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
702b539405
Change "ID" to lowercase "id"
...
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
...
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
...
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
...
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
04847ef5f9
Added ability for multiple images to be imported as an atlas
...
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
54b95b6c5a
Add FRUSTUM camera mode, allowing tilted frustums
...
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.
This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
2018-11-28 01:22:20 -03:00
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
55f5f4757e
Merge pull request #23248 from dlasalle/fog
...
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
6eae6247e4
Add parameter for fog max depth and use alpha as density.
2018-11-13 17:19:11 -08:00
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
...
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
cf8976de41
Fix canvas stacking not deterministic on same layer
...
Fixes #22687 .
2018-10-30 21:53:00 +01:00
8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
...
tonemapping fixes
2018-10-02 15:42:15 +02:00
c83742ba86
-Lightmap and lightmap capture support for GLES2
...
-Added hint to not show some properties when running on low end gfx
2018-09-28 20:33:18 -03:00
f2ed26d71e
Reflection probe support in GLES2 back-end.
2018-09-28 16:42:47 -03:00
3cedec5f75
Set uniform default values in inspector
2018-09-13 23:05:33 +02:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
5cd00c3780
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias
2018-08-27 10:08:38 +02:00
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
6a5aec3644
Rename flag to better name
2018-07-27 08:59:18 -03:00
237148e80f
Merge pull request #18368 from Gamblify/RasterizerEngineSync
...
sync rasterizers with engine
2018-07-25 20:33:37 +02:00
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
...
Soft body
2018-07-23 16:04:32 -03:00
17ebbfb56d
Implemented Soft body
...
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
ec85fd554b
Fix issues with CPUParticles and related conversion from Particles. Closes #20126
2018-07-23 12:28:50 -03:00
fbf3ad2841
Added some API to visual server so from control VRAM buffer is more easy
2018-07-23 12:59:27 +02:00
277793439a
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
4b626dc114
Merge pull request #19764 from malbach/godot_malbach
...
Fix #19507 Not emitted particles affects performance
2018-07-17 16:47:41 +02:00
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
cef8d355d2
Fix #19507 Not emitted particles affects performance
2018-06-25 18:17:28 +02:00
35eb7f2d6a
Rasterizers are now in sync with engine
...
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time
This fix lets the rasterizers get the frame delta through the draw call
That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine.
Remove unused rasterizer storage variable
frame.prev_tick variable were not used anywhere and has been removed
2018-06-05 16:33:02 +02:00
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
...
Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
c755cced83
Added partial texture update to VisualServer
2018-04-29 03:09:49 +02:00
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00