Commit Graph

22 Commits

Author SHA1 Message Date
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
fa26a5511d Fix possible audio input buffer issues 2018-10-20 12:13:40 -03:00
913eec5b04 Added support for single channel inputs for PulseAudio 2018-07-27 17:28:41 -03:00
09eafaba62 Implemented capture device selection for PulseAudio (marcelofg55) 2018-07-27 16:50:13 +01:00
061358d838 Modified Microphone implementation to handle only one device at a time (WIP) 2018-07-27 16:50:10 +01:00
f85062495c Experimental microphone support. 2018-07-27 16:50:09 +01:00
34395c6a38 Fix PulseAudio problems with 8 channels devices 2018-04-12 12:01:23 -03:00
ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
00693f4ad0 Support for uneven amount of channels on PulseAudio 2018-03-01 14:10:39 -03:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
730d36f350 Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
f231eadc9e Corrections to audio buffer size calculations 2017-09-01 11:12:13 -03:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00