5113022dfe
Clean up some uses of String::substr
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Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-07 19:43:23 +08:00
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
68f638cf02
Use (r)find_char instead of (r)find for single characters
2024-11-17 10:02:18 +01:00
2d66988f99
[GDExtension] Improve macOS library loading/export.
2024-11-04 09:28:30 +02:00
5777a3fed5
added ability to add extra codesign entitlements for macos from godot editor
2024-10-13 09:33:42 -04:00
1f0b1220d2
Reenable macOS .app export from Windows, add warnings about Unix permissions.
2024-09-07 01:12:10 +03:00
2c733cbf1c
Merge pull request #95885 from bruvzg/macos_arch
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[macOS] Use per-architecture min. OS version for export.
2024-09-06 11:11:01 +02:00
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
3034d32429
[macOS] Use per-architecture min. OS version for export.
2024-08-21 07:51:39 +03:00
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
0a57dd4682
Only main binaries require entitlements. This fixes signing issues on macOS.
2024-08-13 16:55:27 -03:00
25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
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Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
25f78a5eb6
Replace .NET detection code with ClassDB::class_exists("CSharpScript").
2024-07-23 23:46:14 +03:00
c34192eb9c
[macOS export] Do not stop export on signing errors.
2024-07-23 22:38:05 +03:00
975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-18 23:40:49 +03:00
501c15c5f5
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-16 10:46:49 +03:00
6d68362f2f
Fix issues related to code-signing for macOS exports
2024-06-12 22:26:41 +02:00
86b72d9215
Merge pull request #91377 from bruvzg/macos_privacy
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[macOS export] Add support for privacy manifest configuration.
2024-05-15 12:09:34 +02:00
a0dbdcc3ab
Replace find with contains/has where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
059ddc41a0
[macOS export] Add support for privacy manifest configuration.
2024-04-30 23:31:56 +03:00
339cb0e2a2
Merge pull request #90428 from bruvzg/macos_detect_helper_exes
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[macOS export] Detect embedded helper executables using MachO header.
2024-04-29 13:00:34 +02:00
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms.
2024-04-09 17:47:39 +03:00
bae27340c9
[macOS export] Detect embedded helper executables using MachO header.
2024-04-09 13:19:24 +03:00
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
ae603f2dc6
Merge pull request #87908 from bruvzg/mac_gen_plist
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[macOS] Generate min. `Info.plist` for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-13 17:24:07 +01:00
747977807a
Merge pull request #87657 from bruvzg/app_dist
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[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-02-13 17:23:59 +01:00
164ec4929f
Merge pull request #86934 from bruvzg/mac_icon_fix
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[macOS export] Fix RLE icon generation.
2024-02-13 17:23:25 +01:00
1c1036567a
[macOS] Generate min. Info.plist for frameworks if it's missing. Validate framework bundle ID characters.
2024-02-03 19:48:21 +02:00
34723b0d3a
[macOS export] Allow unpacked .app export in "Distribution" export mode.
2024-01-28 00:02:20 +02:00
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
491077239c
[macOS/iOS export] Add option to set custom Info.plist data.
2024-01-11 21:05:35 +02:00
bf65c6514f
[macOS export] Fix RLE icon generation.
2024-01-07 18:58:46 +02:00
7035cf8c90
Add logging when macOS export will fail due to disabled texture formats. Since ETC2 ASTC is required for universal builds, also ensure it is enabled for them.
2024-01-05 02:44:59 -08:00
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
8f2b701892
Fix order of operations for macos template check
2023-11-26 23:26:32 +01:00
03662020a9
[macOS export] Improve icon generation.
2023-11-06 15:04:12 +02:00
6557e8aaaa
[macOS] Remove deprecated altool notarization support, add warning for rcodesign used with C# version.
2023-11-02 10:15:41 +02:00
e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback.
2023-10-20 19:31:08 +03:00
5d300016a3
Merge pull request #81969 from bruvzg/macsign
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[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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Co-authored-by: Riteo <riteo@posteo.net >
2023-09-21 14:21:00 +03:00
f316283823
[macOS export] Fix GDExtension framework +x flag errors, allow recursive signing on non macOS platform.
2023-09-20 12:21:18 +03:00
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
ad4480bf2e
Add a "version" project setting and use it in new export presets
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This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
56bd7adae4
[macOS Export] Disable unpacked .app bundle export on Windows.
2023-07-27 13:21:23 +03:00