Commit Graph

136 Commits

Author SHA1 Message Date
4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
e2b66cacf7 Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
1af06d3d46 Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
99bfaa6c60 Tweak the editor help comment color for better readability 2020-02-13 23:34:15 +01:00
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
ad49425bd8 Don't show an Online Tutorials section if the class has no tutorials 2020-01-27 01:01:11 +01:00
1d9e19c7fb show parametric setters and getters in editor help 2020-01-17 15:10:59 +05:30
045a5ce14a i18n: Sync translation template with current source 2020-01-16 23:47:18 +01:00
3c8abbc4bf doc: Move the class description to be just below the brief description
- Drop the "Brief description" header as it became redundant
  with this change.
- Fix a bug in the editor help where an extraneous newline was added
  after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
  for API users.
2020-01-15 00:05:34 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
d3851d5452 Show enum class name when not on the same doc page
Variant.Type and Variant.Operator are listed on GlobalScope page instead
of Variant. The `Variant` prefix should not be omitted on that page.
2019-12-14 18:46:34 +08:00
249c2c4615 Makes int and bool clickable in documentation
Also adjusted the way to check empty strings.
2019-12-13 21:53:52 +08:00
0ec76d40b4 Fix incorrect error label color when switching from light to dark theme 2019-11-14 13:34:56 +03:00
facfae3671 Fix "matches" label color in light theme 2019-11-14 09:44:53 +03:00
74271712a8 Code sections improvements in editor help
- Removed extra new lines around code blocks
- Different color for code and code blocks to make them more visible
2019-10-31 18:47:12 +01:00
69c5d637f2 Recalculate margin based on help source font size 2019-10-25 03:28:53 +09:00
d7d72aeeec Prevents segfault on _class_desc_resized at exit 2019-10-22 16:01:11 +03:00
c1bd94c2a4 Fix incorrect coloring of in-editor documentation when theme changed 2019-10-15 09:54:28 +03:00
c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
ccfc88ffba Applied the same kind of ordering to methods description
Previously, the ordering did not match.
This could be improved by doing the filtering behorehand, then we simply access them.
This will make sure that future changes to one is reflected to the other (because we are only doing it once)
2019-10-03 12:31:41 -04:00
2f52d73c21 Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
db47221b8c Merge pull request #32225 from Calinou/improve-editor-help-display
Improve the editor help display
2019-09-24 09:52:21 +02:00
5b3805b8e5 Improve the editor help display
- Write the type after the parameter name for consistency with
  the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
  by their size.
- Remove spaces before/aftere parentheses in method/signal
  argument lists.
2019-09-20 22:41:31 +02:00
bee38c6b0b Find the previous match in the editor help when pressing Shift + Enter 2019-09-08 15:10:57 +02:00
6c4407bae4 Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
d6984f7311 Increase line spacing in the editor help and asset library descriptions
This makes for more readable text.
2019-08-30 15:08:24 +02:00
e564bffd90 Add horizontal margins to the editor help based on width
This decreases the number of characters per line, and therefore
helps make the editor help more readable.
2019-08-23 01:42:29 +02:00
95a8b2b5d9 Make the script search have a proper matches counter 2019-08-13 09:29:49 -03:00
790f9f628c Show matches found when searching the docs 2019-08-09 04:09:22 -03:00
c5d4bd9e34 Fixed editor_doc properties font alignment bug 2019-07-15 19:18:51 +05:30
28d3a6051c Use base Color() constructors instead of Color::html()
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
d17eac735c Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
0c4c36d823 Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
eaaff9da31 Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
d2833d4f4d Replace + "/" + with String::file_add() 2019-06-23 13:33:50 +01:00
81065d53df Fix for #29810
Ensure indentation works properly in rich text
Fix formatting
2019-06-20 11:42:25 +01:00
a100471f6b Add support for bold fonts in the editor help
This also makes it possible to use the strikethrough tag (`[s]`)
in the editor help.
2019-06-15 18:47:42 +02:00
6516098d12 Use uppercase for all hexadecimal constants in the editor help 2019-06-05 16:44:20 +02:00
ce6ab56e9f Fix the unclickable links inside the doc
Fixes #27384
2019-04-27 21:30:08 +02:00
63d3a42f82 Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
9ba6738719 Use the accent color to highlight selected text
This makes selections easier to see, while making them fit better
within the editor theme.

This closes #22552.
2019-03-27 22:12:41 +01:00
fe893bd6ef Fix description size in "New Node" dialog 2019-02-17 19:06:42 -03:00
4fd7115e13 General cleanup of script and doc search bars 2019-02-10 14:18:08 -02:00
ae9a23e36c Moved script editor search bar to the bottom, so it doesn't shift everything down 2019-01-31 16:44:40 +01:00