Commit Graph

79270 Commits

Author SHA1 Message Date
71cfed8a76 Merge pull request #315 from adolson/patch-2
add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
b28c1e749a add display/resizable support to Linux
add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
b8593c6f3f Merge pull request #301 from jonyrock/editor_cursor
Text cursor in text editor
2014-04-17 10:33:53 -03:00
a49527540f text cursor in text editor & const in Rect2i 2014-04-17 15:30:40 +04:00
ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
162d2ebe4f -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
606b9d960a Merge pull request #277 from jonyrock/master
home button & whitespace
2014-04-10 15:53:45 -03:00
89568b9017 home button like & whitespace 2014-04-10 19:57:20 +04:00
a5f556c9ff Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
c74d918d57 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-10 00:19:29 -03:00
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
c6df9d8a41 editor window title improvements
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).

Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
e1970a4dda Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
bae5ad7c8b Move onKeyDown/onKeyUp from Godot to GodotView
Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
77a840e350 Merge branch 'master' into hotfix-android-unicode-ime-input 2014-04-06 21:52:47 +08:00
ded365031e Merge pull request #255 from sikakraa/android_kb_fix
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
f103b67326 Fixed Android crash by adding safety to the hideKeyboard() -function. 2014-04-06 02:13:36 +03:00
b4969373b3 -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
35b84d2c85 Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
1278da71ea Merge pull request #206 from marynate/PR-multijobs-build
Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00
6a737c79fc Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
f9820d4c40 Merge pull request #212 from marynate/PR-framelimit
Add ability to apply frame rate limit (application/target_fps)
2014-04-05 09:41:10 -03:00
ee76837826 Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows
Implement thread id in windows platform
2014-04-05 09:40:45 -03:00
c1f4d1c95e Merge pull request #229 from marynate/PR-resizable-window
Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
a643be7170 Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
266ff7201b Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
f0371e6075 Merge pull request #236 from marynate/PR-iOS-FPS60
Lift Godot GLView update frequency from 30 to 60
2014-04-05 09:29:22 -03:00
d7b93c3776 Merge pull request #237 from marynate/PR-maya-nav
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
368a14b500 Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
Add anchor options "Center"
2014-04-05 09:27:43 -03:00
d7b7d1ead6 Merge pull request #241 from marynate/PR-viewport-hotkey
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
3261b0db72 Merge pull request #242 from marynate/PR-fix-matrix3-binding
Add missing Matrix3::get_scale() binding
2014-04-05 09:26:23 -03:00
1f5457b2ab Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released
Fix #240 TouchScreenButton release signal is not valid
2014-04-05 09:24:28 -03:00
64671eb6fb Merge pull request #247 from marynate/PR-path-editor-ui
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
1b325a130e Merge pull request #246 from marynate/PR-path2d-editor
Path2D editor bug fix and improvement
2014-04-05 09:06:56 -03:00
e7463b2b16 Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
1076ee12d4 Add close curve icon source image 2014-04-03 18:41:33 +08:00
9902c80593 Add close curve icon 2014-04-03 18:41:25 +08:00
a2bd3a1f41 Move point in Path2D edtitor now respect snap configure; Press Alt when
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
4c2183bf23 Use shift for control point in Paht2D editor (to be consistent with Path editor) 2014-04-03 16:36:01 +08:00
f07a377624 Fixed delete path2d node will crash editor 2014-04-03 16:36:01 +08:00
3b3c4b7585 Fix #244 no path2d handles visible 2014-04-03 16:35:58 +08:00
4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
0a8d2fc6dc Add Matrix3::get_scale() binding 2014-04-01 23:12:17 +08:00
465f81a37a Space to toggle maximize viewport
Cleanup debug output
2014-04-01 19:09:44 +08:00
a0fcab0a94 Add hotkey for switching viewports
Hotkey added
2014-04-01 16:49:10 +08:00