399bce02cf
Fix 3D top_level resetting
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There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
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Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
20e8189f5d
Fix non functional Node3D op_level property
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Fixes #50813 .
2023-06-18 15:01:01 +02:00
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
80b578b060
Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
c080b9dc05
Fail look_at() if not inside tree
2022-09-29 13:34:28 +02:00
c00c29a136
Expose NOTIFICATION_LOCAL_TRANSFORM_CHANGED
2022-09-19 13:43:46 +01:00
f7292dbeb3
Rename or_lesser range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
15d057c521
Add is_zero_approx methods to Vector2, 3, and 4
2022-09-02 00:29:50 -04:00
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
1a24c9e14b
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
980f5f32f4
Make property_*_revert methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
2bdd7e9ea0
Add methods for node reparenting
2022-08-16 19:44:41 +02:00
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
8b16a4131f
Add global_position and global_rotation to Node3D
2022-07-01 10:27:07 -04:00
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
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Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
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Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
14f9fbfed8
Revert "Refactored rotation_mode in Node3D"
2022-06-25 09:44:25 +02:00
4880b86f07
fix set_position()
2022-06-25 06:17:41 +09:00
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
51c884f7ac
fix method when rotation_mode changed
2022-06-23 16:55:16 +09:00
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com >
2022-06-14 14:58:44 +02:00
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
6b981bf12b
Defer group calls in Node3D
2022-05-18 16:10:03 +02:00
f8cc2e054d
Ensure gizmos are added to newly created Node3D-derivatives and silence error for attempting to create gizmos twice
2022-04-13 04:39:01 +01:00
0f5455230c
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
80187b77a9
Node2D/Node3D: Fix Undraggable Position Property.
2022-01-25 00:52:11 +05:45
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00