Previously, the PIDs of any running instances of the game on the remote
device were found with `pgrep`, whose output was passed as parameters to
`kill`. The problem with doing this is that passing zero arguments to
`kill` (which happens when no instances of the game are running
remotely) is an error: it shows the command usage, and exits with status
2 indicating a command-line syntax error:
$ kill
kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec]
$ echo $?
2
As far as I can tell, all systems that have a `pgrep` command also have
a `pkill` command which accepts (a superset of) the same parameters as
`pgrep` and kills the matched processes instead of listing them on
STDOUT.
In the case where no processes match, `pkill` exits with status 1; but
does so silently.
Invoke `pkill` rather than `pgrep` + `kill`.
Fixes#95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.