3f335ce3d4
Texture refactor
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
ddde73cc62
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
0693718164
Makes more editor strings translatable
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* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
9adeec789c
Fixes size of create function dialog
2019-12-17 09:04:30 +08:00
7a9c337dfe
Makes more strings in editor translatable
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* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
601d870ae9
Fixes wrong position when adding node in VS editor
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When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-12-04 17:12:01 -08:00
ab3bccdb78
Fix typos with codespell
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Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
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Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
79a59a3587
Fix: typo atleast -> at least
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Typo found in source string, reported by linux-man on weblate
2019-11-01 16:10:21 +01:00
b8daad9779
i18n: Sync translation template with current source
2019-10-29 13:57:45 +01:00
858afd53d8
Set the properties of a Set node after add_node
2019-10-28 21:03:12 +02:00
c69ae35d4d
Remove redundant compiler directives
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Closes #32817
2019-10-14 16:23:13 +02:00
a9d981d26c
Fix theme in visual script dialogs (at startup)
2019-09-30 10:51:05 +03:00
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
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Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
cf4d476d6e
Deconstruct node for Visualscript
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Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-29 23:00:08 +05:30
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
e636563d5d
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
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Cleanup VS editor's left menu
2019-09-28 07:35:46 +02:00
c9328aa068
Cleanup VS editor's left menu
2019-09-27 21:20:43 -03:00
4967e4a913
Fix Edit function button
2019-09-28 02:16:11 +05:30
59738e3fa3
Visualscript editor graph unification & refactoring
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Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
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Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
097f47f064
Tool Mode for Visualscript
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Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
5c447cecd2
Add descriptive tooltips in VS editor
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In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.
To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor:
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
28d3a6051c
Use base Color() constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
08200cb9f5
Merge pull request #29333 from hbina/fix_double_click_when_no_edited_func
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fixed an issue with double clicking available node in VisualScriptEditor
2019-07-01 16:33:04 +02:00
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
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Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
7842f4ca5c
Merge pull request #29262 from DarknessCatt/issue-27476
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Automatically add new line to scripts
2019-06-11 15:07:09 +02:00
e0e0d8b229
fixed an issue where there is no edited function but user double clicks on an available functions
2019-05-30 19:10:53 -04:00
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
3887fb3e6a
Merge pull request #28836 from Jummit/vs-fix-default-call-modes
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Change the call mode to self when adding nodes via the node search
2019-05-24 17:44:54 +02:00
49e95d2cc7
Merge pull request #28980 from Jummit/vs-rename-change-base-type
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Fix VisualScript Change Base Type title
2019-05-24 13:45:09 +02:00
7155477caa
Fix history state setup in VisualScript
2019-05-20 22:15:43 +05:30
bd8f345e71
Fix VisualScript Change Base Type title
2019-05-18 10:07:12 +02:00
1d056d3921
change call mode to self when adding nodes with node search
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fixes #28614
2019-05-12 09:27:05 +02:00
432460a355
VS: Give the generic search the current base type.
2019-05-01 08:27:22 -07:00
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
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Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
35a0162167
Improve wording of various messages and make casing more consistent
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This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
a68b733e17
position nodes from the generic search at the cursor
2019-04-18 15:30:20 +02:00
8346d90c5e
Properly handle different border widths in rounded corner aa
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Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
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Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00