a5082c010a
doc: Fix invalid tags or properties introduced in recent cherry-picks
2019-07-29 17:55:20 +02:00
383c678a1e
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
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(cherry picked from commit bc82781f7d )
2019-07-29 17:32:54 +02:00
dea5dafea5
Consistently wrap booleans in [code]
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(cherry picked from commit b0846f60c9 )
2019-07-29 14:54:32 +02:00
df6a6a2004
doc: Sync classref with current source
2019-07-05 11:34:47 +02:00
a24e681e1c
Fix ENet incorrectly binding to wildcard.
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Values were not properly initialized, and wildcard would evaluate to
true in most cases.
(cherry picked from commit abe2c22966 )
2019-07-03 16:32:41 +02:00
f156b2e1cd
doc: Make all tutorial links track "3.1" in 3.1 branch
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See discussion in #29104 .
2019-06-01 11:39:37 +02:00
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a )
2019-04-19 13:10:25 +02:00
7de7f0ef17
Fix all -Wtype-limits warnings.
2019-02-21 19:34:35 +01:00
dc583a6225
Add check to validate client IDs in ENet.
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Server now checks that the ID received from the client is not already
used by someone else and is a valid ID (>=2)
2019-02-20 16:28:53 +01:00
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
b1ab7b4acf
[Docs] Fix some broken links
2018-10-06 04:20:16 +08:00
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
a2b6be23ad
ENet: Remove redundant if condition
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Closes #22445 .
2018-09-26 10:53:45 +02:00
977c9477c1
Set ENet service time to 0.
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Process all packets in queue, but never wait.
2018-09-25 16:26:45 +02:00
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
98b59cf2a3
Add support for tutorial links to makerst.py
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Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
3334209a73
SCons: Pass env to modules can_build method
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
f95e4c72df
Expose channels in NetworkedMultiplayerENet
2018-05-12 23:51:58 +02:00
dd546dc5b8
Document websocket module, further document enet
2018-05-08 21:15:50 +02:00
ba4600757a
Enet: Add wait time param to close_connection()
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Enet: Allow to set client interface/address and port
Enet: More error checks
Fix comment
2018-05-07 01:37:15 +02:00
b0826dec05
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
2018-04-13 22:31:01 +02:00
6b9ec810c6
Implement get_peer_[address|port] in ENet/WSServer
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Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to
WebSocketServer.
2018-04-12 12:30:51 +02:00
c531287328
NetworkedMultiplayerEnet: Add disconnecting/kicking peers
2018-04-10 19:00:05 +02:00
ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 15:55:52 +01:00
5aae17a6fb
[DOCS] NetworkedMultiplayerENet
2018-03-02 05:03:03 +01:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e141845bfb
SCons: Allow unbundling bullet on Linux (only 2.87+)
2018-01-13 15:16:22 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00