365486543d
Improve Colorpicker presets
2022-01-17 15:21:47 +01:00
9d2070ee19
Modify texture of selected tabs to better blend with the panel
2022-01-13 21:03:52 -03:00
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
c2a9de23f5
Update default port_grab_distance_vertical
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(cherry picked from commit 38ad72af44 )
2022-01-12 17:28:07 +01:00
7fe0dab69b
Add focus font color to Button and derivatives
2021-10-26 17:40:51 +03:00
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
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(cherry picked from commit e27ab2708f )
2021-09-21 17:14:59 +02:00
b36b81cbdd
Better port handling connection for GraphEdit
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(cherry picked from commit 61904d56ea )
2021-09-14 13:41:27 +02:00
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
(cherry picked from commit cd8d321961 )
2021-04-29 12:30:10 +02:00
44e84c61a6
Add disabled theme icons for CheckBox
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(cherry picked from commit 3a40c268a6 )
2021-04-26 13:15:28 +02:00
7133603238
Fix typo in theming methods ("botton" -> "bottom")
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(cherry picked from commit 1f9cac1717 )
2021-01-26 17:00:15 +01:00
a9552cefa2
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7 )
2021-01-13 16:17:06 +01:00
816fef21f9
Add a minimap to the GraphEdit
2020-12-18 01:31:17 +03:00
32da9dc1e9
Add "font_color_separator" theme property to 'PopupMenu'
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(cherry picked from commit 383e8919e0 )
2020-12-10 13:06:15 +01:00
2652a2d184
Add generic file icon and its modulation to the 'FileDialog'
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(cherry picked from commit 637927f803 )
2020-06-10 15:30:52 +02:00
18c5ef5473
Add style for highlighted Slider grab area
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(cherry picked from commit 4c8173af0f )
2020-04-16 12:47:17 +02:00
7cfcf1824b
Completes doc for ItemList and Tree
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(cherry picked from commit 7a41c44be2 )
2020-02-12 15:05:02 +01:00
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
fd2c181a35
Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
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This reverts commit 0da0eec6cc , reversing
changes made to ec97535ea3 .
2019-12-28 14:16:51 -03:00
af67e97445
Remove unused theme elements in H/VSlider
2019-12-13 21:17:51 -03:00
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
c5279432fd
Fix the default TextEdit background color
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This closes #32724 .
2019-10-25 14:51:59 +02:00
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
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This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
791d7f78b5
Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix
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Fixes issue with project_default_theme not being cleaned up
2019-08-23 11:26:33 +02:00
08ceef2e39
Fixes issue with project_default_theme not being dereferenced on cleanup.
2019-08-23 09:18:42 +01:00
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
be8d569744
Use a different color for folder icons in file dialogs
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This makes them easier to distinguish from files for quick
visual grepping.
This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
28d3a6051c
Use base Color() constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
1327e04fd3
Remove unused icons in the default theme
2019-07-03 22:45:28 +02:00
45f78d786a
Give TextEdit a custom color for font when read only is set
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Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
f07e5ac153
Give LineEdit a custom font color when un-editable
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By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
be6d48fcad
Add toggle for hidden file visibility in FileDialog
2019-06-10 00:20:24 -03:00
8a1a067b91
Fix GraphNode not adding seperation after the first node
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Fixes #29446
2019-06-04 16:05:23 +03:00
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
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Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
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Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
3d47dad2b1
Remove unused panelf and panelnc styles
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Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
acadfe0a49
Add "disabled" icon for 'CheckButton'
2019-05-02 13:39:56 -03:00
c86b03abd8
Expose TextEdit's drawSpaces feature to GDScript
2019-05-01 11:32:54 +02:00
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
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Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00