Commit Graph

3282 Commits

Author SHA1 Message Date
bfb379b766 Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
9d5513e5e6 Merge pull request #108085 from Chaosus/shader_fix_overloads
Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
00a755f609 Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
62a5cd90a7 Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
e750950dc6 Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
02b444a988 FTI - Fix MultiMesh init and stable behaviour 2025-06-29 15:58:15 +01:00
16b9ee6f50 Image: Implement 16-bit unorm and uint formats 2025-06-28 00:30:52 +02:00
cef8eb1a65 Merge pull request #108015 from DarioSamo/vvl-errors
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
110eb1884c Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
5b01921c07 Merge pull request #107944 from KoBeWi/PNAMING_everything
Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
01410f19f8 Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
015cc38912 Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
7f9b8dae4f Use double emulation on modelview 2025-06-24 15:37:18 +10:00
ea75954575 Vulkan Mobile: Fix writing vertex color in spatial shader 2025-06-23 21:30:48 +08:00
b4adaa291a Fix a few improper memory accesses in the clustered forward vertex shader
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching

scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation

IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
de2aa1bc4d Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
d3792efa89 Prevent ternary expression with a sampler types in shaders 2025-06-21 15:52:33 +03:00
28fd557c58 Add missing vpv.push_back(pv); in render_target_get_sdf_texture. 2025-06-20 14:46:03 +02:00
c9511255de Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
4cc1d0ba67 Revert "Use lower shadow normal bias for distant directional shadow splits"
This reverts commit dfc05caf06.
2025-06-18 18:14:22 -05:00
8f6597ad41 Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
a9ac00f8f7 Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform

Also call VisualInstance::_physics_interpolated_changed()

Use Node instead of VisualInstance. Addded comment

Fixed typo :)

Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00
2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
3b2b0157ff Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
6eb6e3e6e0 Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
5507b3aa80 Merge pull request #107451 from NetroScript/fix-vrs-attachment
Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
9eda3c682d Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
1a64b6b5b6 Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
d1083c9722 Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
66d68707d3 Fix the VRS attachment being incorrectly added to color_attachments 2025-06-12 13:38:18 +02:00
da05a6b775 Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
0497ae9947 Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
8804c88443 Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
b13a0e1834 Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
2a1d2afaca Vulkan Mobile: Fix reading builtins in light() of spatial shader 2025-06-11 21:32:59 +08:00
a1ef1130ad Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
e53b67df03 Upgrade normal interpolators to FP32 to fix Adreno. 2025-06-10 12:26:58 -03:00