28fd557c58
Add missing vpv.push_back(pv); in render_target_get_sdf_texture.
2025-06-20 14:46:03 +02:00
71680094f8
Merge pull request #107715 from devloglogan/body-tracker-joint-fix
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Adjust names of new `XRBodyTracker` joints
2025-06-19 09:53:54 -05:00
c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
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Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
4cc1d0ba67
Revert "Use lower shadow normal bias for distant directional shadow splits"
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This reverts commit dfc05caf06 .
2025-06-18 18:14:22 -05:00
8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
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Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
7a2db8c67d
Adjust names of new XRBodyTracker joints
2025-06-18 12:26:25 -05:00
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
8a2fd98004
Forward+: Fix builtins in light shader
2025-06-17 20:14:53 +08:00
c1785e93d5
Merge pull request #107517 from kitbdev/fix-test-warning-linebreak-setting
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Fix tests warning line break strictness project setting
2025-06-16 01:52:38 +02:00
d9d1d25933
Fix tests warning line break project setting
2025-06-15 13:36:00 -04:00
36128bfc29
Check render target validity before getting motion vector texture in mobile renderer
2025-06-13 18:52:02 -05:00
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
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Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
ce3ebacb3e
Merge pull request #107381 from smix8/ref_iterations_2d
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Change 2D navigation region and link updates to an async process
2025-06-12 23:32:48 +02:00
6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
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Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
5507b3aa80
Merge pull request #107451 from NetroScript/fix-vrs-attachment
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Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
f7a3ea72ae
Merge pull request #107450 from bruvzg/move_fnt_props
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Move font related project settings definitions to `TextServer`.
2025-06-12 22:49:20 +02:00
9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
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Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
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Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
d1083c9722
Improve error messages for method calls expecting only 1 argument
2025-06-12 17:02:59 +02:00
beb8398857
Move font related project settings definitions to TextServer.
2025-06-12 15:14:57 +03:00
66d68707d3
Fix the VRS attachment being incorrectly added to color_attachments
2025-06-12 13:38:18 +02:00
da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
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Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
8804c88443
Change all interpolators to FP32 in mobile renderer.
2025-06-11 15:36:22 -03:00
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
2a1d2afaca
Vulkan Mobile: Fix reading builtins in light() of spatial shader
2025-06-11 21:32:59 +08:00
3dd03fb33f
Merge pull request #105952 from JulianHeuser/AudioStreamRandomizer_return_length
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Return the length of the playing stream for AudioStreamRandomizer
2025-06-11 11:20:14 +02:00
2458370de4
Change 2D navigation region and link updates to an async process
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Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00
b6a3054323
Return the length of the playing stream for AudioStreamRandomizer
2025-06-10 13:33:49 -04:00
a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
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Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
cd1ac92222
Merge pull request #107359 from dsnopek/mobile-shader-crash-too-many-parens
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Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY`
2025-06-10 17:56:25 +02:00
e53b67df03
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 12:26:58 -03:00
7ae2c0af9d
Add MultiNodeEdit support for NavigationRegion3D
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Adds MultiNodeEdit support for NavigationRegion3D.
2025-06-10 16:59:29 +02:00
cc9761c3f0
Merge pull request #107188 from berarma/moviewriter-add-theora
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Add Ogg Theora support to MovieWriter
2025-06-10 16:22:57 +02:00
951ca21f02
Vulkan Mobile: Fix crash from shader compilation with USE_RADIANCE_CUBEMAP_ARRAY
2025-06-10 09:19:32 -05:00
a16b04fe07
Add Ogg Theora support to MovieWriter
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Movie Maker mode can now record files in `.ogv` format, which can be
directly viewed in Godot's VideoStreamPlayer node along with most
video players. This is a lossy format with inter-frame compression,
unlike AVI + MJPEG which only performs intra-frame compression.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Leo de Penning <leo.depenning@illuminoo.com >
2025-06-10 15:52:24 +02:00
877da269d8
Change navigation region and link updates to an async process
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Changes navigation region and link updates to an async process.
2025-06-10 14:18:47 +02:00
40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
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Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
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RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00
7584546399
Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
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Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
fe1d499aa4
Mobile: Fix lightmap instances count
2025-06-09 17:58:17 -03:00
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 14:39:35 -03:00
92efcf3fbf
Merge pull request #107270 from SaracenOne/clustered_forward_view_index_fix
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Fix crash on custom shaders using `VIEW_INDEX` on Vulkan Clustered Forward Renderer.
2025-06-09 00:45:47 +02:00
df7dab4946
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
761d5474dc
Shader compilation fix:
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Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
03e5d64dd9
Match avoidance defaults for NavigationAgent and NavigationServer NavAgent
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Matches avoidance defaults for NavigationAgent and NavigationServer NavAgent. The node had different properties than the server agent and the 2d version still used outdate defaults form the 3d version.
2025-06-07 13:49:12 +02:00