Commit Graph

15 Commits

Author SHA1 Message Date
fe3a68c4c2 Added classes' short descriptions as tooltips in the create dialog. 2016-06-02 21:02:48 +02:00
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
6deec0c0c2 Changed GUI text to better match action 2014-09-24 21:07:17 +09:30
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00