c7293e9b30
Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only)
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(cherry picked from commit 040b59c010 )
2019-07-03 13:19:40 +02:00
89402e38c7
Revert "Fix AudioStreams::stop possibly causing a small noise"
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(cherry picked from commit 60eec47077 )
2019-07-03 13:19:40 +02:00
c76c33fb50
Added generator audio stream, and spectrum analyzer audio effect
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Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
(cherry picked from commit e33764744c )
2019-04-20 23:50:19 +02:00
4f840168d2
Pause AudioStreamPlayer on SceneTree pause
2019-03-05 15:04:29 +01:00
b31e1b84fc
Fix AudioStreams::stop possibly causing a small noise
2019-02-17 11:20:10 -03:00
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
9c8449a3db
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11 11:00:24 -03:00
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
27731a86d2
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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Fixes #20459 .
Co-authored-by: Tiago José Sousa Magalhães <crakylps@gmail.com >
2018-08-22 00:11:53 +02:00
087329074d
Improved stream paused fade code
2018-07-09 21:58:33 -03:00
ed61bdd2ae
Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream
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Fix can't set AudioStreamPlayer stream to null
2018-07-05 04:16:47 +02:00
2bdac0a5d9
fix can't set AudioStreamPlayer stream to null
2018-06-22 15:00:57 +07:00
c409fe0597
Pause AudioStreamPlayers when SceneTree pauses
2018-06-03 14:01:47 -03:00
3cfb9df325
Revert "Use fake audio playing property in editor"
2018-05-13 21:37:08 +02:00
bc1522e268
Use fake audio playing property in editor
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It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor.
Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor.
This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.
2018-03-16 15:26:23 +01:00
4cb64feae8
Merge pull request #15910 from robfram/fix-audio-signal-issue-15895
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Fix issue #15895 , audio streams don't signalling finished after the first one
2018-02-01 16:54:31 +01:00
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
d588fe2740
Fix issue 15895, audio streams don't signalling finished after the first one
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if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.
Changed to emit the signal at the end to ensure the changes done at callback
remains.
2018-01-20 22:22:00 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
5bc010e8ee
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-01 22:23:16 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
48d57e4a30
-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
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-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
f12b4e5fa3
Fixed bug with clearing the stream in AudioPlayerStream
2017-09-27 10:30:08 -03:00
46af050e93
Rename get_position => get_playback_position and seek_pos => seek on audio classes
2017-09-23 16:55:00 +02:00
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
06138bf18c
Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211
2017-09-13 08:41:26 -03:00
730d36f350
Fixed issues with surround sound on audio server
2017-09-12 15:13:28 -03:00
98af411a37
Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730
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Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06 22:03:04 -03:00
42659b0d9f
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093
2017-09-01 16:43:46 -03:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
a1c03a69d2
added finished signals to audio stream players, fixes #9928
2017-08-25 11:58:21 -03:00
90b8a5b71e
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
969fa3cc73
-Added AudioStreamPlayer2D, for 2D positional sound
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-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
02aa1dd600
Fix crash when saving AudioPlayer without stream.
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Guards against calling this setter with invalid input.
2017-05-20 03:49:54 +02:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
411ee71b4d
Rename the _MD macro to D_METHOD
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This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
0f687f0ccb
Remove use of _SCS from ADD_METHOD
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This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00