Commit Graph

428 Commits

Author SHA1 Message Date
f6a790d58c Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-20 23:55:08 -03:00
d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
bf4bb3e17b Clamp filling angle instead of normalize 2015-10-19 15:26:00 -03:00
4345009a0e add missing default value 2015-10-19 12:21:19 -03:00
f256e421b5 Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered 2015-10-19 12:26:19 +02:00
ede0cf20bb Add fill_degrees to limitate radial filling 2015-10-18 01:21:53 -03:00
4452e26253 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 23:38:33 -03:00
68fb30aaea Add fill modes. Clockwise, Counter-CW and center-offset 2015-10-17 23:37:39 -03:00
7d8f187c33 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 15:49:27 -03:00
1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
6f9631fc51 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 12:48:47 -03:00
be0f7563fb Merge pull request #1899 from guilhermefelipecgs/fix_#1897
Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
c22b627ee3 Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
c9ff40e140 Merge pull request #2380 from StraToN/tabs-buttons
Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
63033aa646 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 10:30:08 -03:00
ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
0d2b28377f Merge pull request #2455 from firefly2442/hide-menu-fix
[UI fix] Hide opened menu when click on menu button
2015-10-17 10:28:20 -03:00
7060eaaa1b Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
52e756752e ability to change audio track in theora video 2015-10-13 01:17:54 -03:00
692216b86a ran cppcheck, fixed cases where array index is used before limits check 2015-10-12 09:45:44 -05:00
c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
d5579b1506 Merge pull request #2458 from TheHX/text_edit_hscroll
Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
ce2faae2c5 Fix BaseButtons remaining pressed when hiding them while pressing them down 2015-09-26 03:06:42 +02:00
52eebdc001 Merge pull request #2449 from leezh/label-valign-fix
reworked Label class
2015-09-25 11:29:49 -03:00
447c319f2c Merge pull request #2502 from vnen/fix-itemlist-typo
Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
c38808b5b1 added alignment to BoxContainer
Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
e6e9e83c2e Fix typo in ItemList bindings 2015-09-21 14:08:10 -03:00
26a715298e Fix HScrollBar of TextEdit, closes #2355 2015-09-09 13:44:31 -03:00
930cb97c7d hide opened menu when click on menu button 2015-09-08 22:48:22 -05:00
564f3e0302 fix minsize-related issues with Label
- fixed end of string adding to Label minsize
 - exposed set_clip_text() and is_clipping_text() to the script side
 - text would now never stick outside its boundaries
 - label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
a0ba134643 added get_visible_characters() to Label 2015-09-07 22:56:16 +01:00
7c5cd0c296 reworked Label class
- no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
553edf1f25 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	scene/gui/spin_box.cpp
#	scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
680402cebf Add missing icons, also make MSVC2010 happy 2015-08-30 19:37:23 -03:00
947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
54291c655d Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-24 21:33:00 -03:00
f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
17fbd20673 Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. 2015-08-18 20:27:01 +02:00
51fa997cb5 textedit selection improvements
allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
cff2509ecd close all parent PopupMenus fix 2015-08-12 22:24:21 +02:00
c88038228a Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-03 17:28:33 -03:00
d7279ddaf2 Delete selected nodes with the Delete key 2015-07-26 21:57:27 -03:00