49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
668d00ff2d
Fix ColorPicker to use theme constants
2017-07-18 09:43:16 +07:00
443e58e88c
ColorPicker: fix DPI, hue & color update issues
2017-06-20 04:00:05 +07:00
f5185e7ba6
Fix ColorPicker's screen pick functionality
2017-06-19 09:23:57 -03:00
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
...
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
61feec28cf
Color Picker Fixed Appearance
...
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.
Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
9bc5348961
InputEvent: Renamed "pos" property to "position"
...
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
955615a3c3
fixed crash when dragging to change color in color picker
2017-05-21 19:11:11 -07:00
5b3709d309
Removal of InputEvent as built-in Variant type..
...
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
0f687f0ccb
Remove use of _SCS from ADD_METHOD
...
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
...
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
da477b76a9
some class renames
...
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
48097f6df3
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
94ee7798ce
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
920947f297
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
99ceddd11e
Editor settings categories are now tidy and beautiful!
2017-01-05 19:41:36 -03:00
d8e54b1e26
Merge pull request #7431 from MarianoGnu/gles3
...
Fix Color Picker
2017-01-04 20:28:28 -03:00
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
...
-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
...
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
...
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
0cf34cb3af
Merge pull request #7372 from chanon/master
...
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02 13:48:03 +01:00
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
0bf5d86546
fix ColorPicker not correctly updating after pasting hex html color
2016-12-26 15:38:48 +07:00
d9048309e4
Fix color selected with mouse scroll
...
Fix #7192
2016-11-28 01:58:01 +09:00
384625aa31
Emit "*_changed" signal in set_*
2016-11-14 04:21:29 +09:00
6d38f79dc5
Fix Color Picker
...
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
f00e0b589f
Fix pick color from screen. Closes #5853
2016-07-22 20:35:12 -03:00
7b846d62ac
Color picker fixes:
...
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
...
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
400febf585
Add function to get the color picker dialog from ColorPickerButton, closes #4415
2016-06-19 02:08:22 -03:00
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
11b3b68c3f
Stop ColorPicker's narcissism ( fixes #3592 )
...
Also prevent alpha in guidelines.
2016-02-06 00:26:54 -03:00
614cf481ce
ColorPicker: Prevent regenerating hsv values every time. Fixes #3492
2016-02-05 23:35:15 -03:00
ddf21735ba
-remove the !inside_tree error, fixes grab focus error, closes #3521
2016-02-01 21:32:47 -03:00
c927409f25
Get color constructor from ColorPicker
2016-01-26 19:10:56 -03:00
5d3fb49826
Focus and select line edit every time color is changed. Fixes #2586
2016-01-26 17:24:58 -03:00
e730d4b3d9
Add guide lines to visual editor.
2016-01-15 17:32:10 -03:00
d1ee2ab893
add screen color picking
2016-01-15 17:23:19 -03:00
ad2387f0be
Add presets.
...
Also fix some bugs.
Fix a crash and a minor bug
2016-01-15 17:23:19 -03:00
1f3d6824c8
Move shaders to default theme and add shader_override related methods to Control class
2016-01-15 17:23:19 -03:00