Commit Graph

5786 Commits

Author SHA1 Message Date
a9c5c4db71 Merge pull request #103201 from beicause/shaders-only-convert-source-color-linear
Shaders: Only convert default value to linear color if type hint is `source_color`
2025-02-27 19:34:12 +01:00
a285d1aa98 texture_create_from_native_handle() should return RID for texture from RenderingServer, not RenderingDevice 2025-02-25 14:20:33 -06:00
8ea725a181 [Windows] Fix unreachable code in DisplayServer 2025-02-25 17:37:02 +01:00
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
5ca3862636 Shaders: Only convert default value to linear color if type is source_color 2025-02-23 12:35:53 +08:00
2bb6ad5cdf Fix debug CanvasItem redraw rects in RD renderer 2025-02-18 23:49:43 +01:00
032cec51a7 Merge pull request #101958 from berarma/theora_fixes
Fix Theora video issues
2025-02-17 09:47:36 +01:00
946c254cec Fix crash at using increment op for varying in light shader function 2025-02-15 17:37:18 +03:00
b607110ad2 Merge pull request #102792 from clayjohn/varying-crash
Validate varying count when compiling shaders
2025-02-14 08:25:39 -06:00
c03aa4b563 [TextServer] Fix space trimming on line break. 2025-02-14 14:40:37 +02:00
35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
54006f6ebf Merge pull request #102217 from clayjohn/mobile-pipelines
Reduce mobile pipeline compilations
2025-02-13 23:34:54 +01:00
1a0bf54677 Merge pull request #102805 from BlueCube3310/rd-tex-fetch-fix
RenderingDevice: Fix certain RD to Image format conversions
2025-02-13 10:15:47 -06:00
5b67dda1ad Update servers/audio/audio_rb_resampler.h
Co-authored-by: K. S. Ernest (iFire) Lee <fire@users.noreply.github.com>
2025-02-13 15:22:28 +01:00
27c4e70ee8 RenderingDevice: Fix certain RD to Image format conversions 2025-02-13 10:44:10 +01:00
4712d426ef Fix broken skeletal animated meshes
Fixes #102791
2025-02-12 22:25:22 -03:00
78f1918bd4 Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
1939e87db1 Merge pull request #101561 from darksylinc/matias-device-address-api
Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
0e266b0099 [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
af900a5825 Change how device address is requested to avoid future API breakage
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.

However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".

This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.

This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.

Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.

This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.

This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
cfe0fd62d0 Merge pull request #102677 from stuartcarnie/free_invalid_id
2D: Fix free of invalid ID
2025-02-11 23:59:19 +01:00
d967d8d9bd Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash
Fix crash when assigning wrong shader to particle process material
2025-02-11 23:58:56 +01:00
5da6deaaca Merge pull request #102210 from Geometror/audioeffect-fix-cutout
[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-02-11 09:13:24 -06:00
3965bdfd62 [AudioStreamGenerator] Add mixing rate presets, update docs. 2025-02-11 11:22:34 +02:00
90b2d4b844 2D: Fix free of invalid ID 2025-02-11 08:17:29 +11:00
d497631de0 Merge pull request #102503 from clayjohn/instance-uniform-free
Ensure instance uniforms are freed by updating dirty items before freeing
2025-02-07 01:40:05 +01:00
0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix
Fix rendering material when UV2 is compressed
2025-02-07 01:40:02 +01:00
46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
Add loop annotations to ubershaders to prevent loop unrolling.
2025-02-07 01:39:48 +01:00
00d806a9ae Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
Fix shadow peter-panning with default spotlight
2025-02-07 01:39:15 +01:00
b676944dcf Ensure instance uniforms are freed by updating dirty items before freeing. 2025-02-06 14:45:55 -08:00
8714b36171 Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
d39ac94c41 Add loop annotations to ubershaders to prevent loop unrolling. 2025-02-06 09:39:18 -03:00
7444839299 Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed 2025-02-05 18:27:23 -08:00
a3d03717c0 Fix Floating Window request close when a dialog is opened 2025-02-05 20:34:32 -05:00
1bba9dbce9 Fix erroneous logic when flushes are involved on RD async methods. 2025-02-05 09:49:15 -03:00
a9fa4fd7b9 Merge pull request #101642 from huwpascoe/fix_source_color
Shaders: Fix `source_color` default value
2025-02-05 11:33:54 +01:00
ea2770eb4f Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
f230b9cb12 Merge pull request #102261 from clayjohn/dummyrs-mesh-dependency
Track mesh dependencies in Dummy RenderingServer
2025-02-03 08:16:09 -06:00
f2475326a4 Fix playing of video Theora files 2025-02-03 13:22:35 +01:00
53e6d30771 Fix crash when assigning wrong shader to particle process material 2025-02-01 15:12:02 +03:00
6611c863bd Use a smaller epsilon for omni and spot attenuation cutoff
We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
258d4d5c3d Track mesh dependencies in Dummy RenderingServer to properly resolve freeing MeshInstances 2025-01-31 12:57:10 -08:00
570e59df3d Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
a35c3515c9 [AudioFilterSW] Fix audio cutting out due to numerical errors 2025-01-31 03:50:36 +01:00
ee4acfbfbf Merge pull request #95669 from kleonc/y_sort_fix_root_double_modulate
Fix Y-sorted root item having modulation applied twice
2025-01-29 17:45:20 -06:00
4b9f88280b Merge pull request #102122 from DarioSamo/default-sdfgi-fix
Fix default SDFGI variant not being compiled in time.
2025-01-29 17:45:17 -06:00
7e97ada3b7 Merge pull request #102125 from DarioSamo/ubershader-thread-priority
Mark pipeline compilation of ubershaders as high priority.
2025-01-29 17:45:16 -06:00
3ba6ac0f66 Merge pull request #102143 from MathdudeMan/shader-error
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00