cc2649acdb
Validate custom type script before loading it
2025-03-02 14:55:30 +01:00
c4731e1d5b
Merge pull request #103168 from Giganzo/tree-edge-hover
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Fix Tree hover position with multiple columns
2025-02-25 15:27:59 +01:00
8016c5399f
[Label] Fix rounding errors with fractional scale.
2025-02-23 17:59:14 +02:00
33eb7724a0
Fix label clipping when ascent/descent are fractional.
2025-02-22 22:51:23 +02:00
8ec34e966e
Merge pull request #103068 from QbieShay/fix-particle-rand2
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Fix particle not re-randomizing every emission
2025-02-20 20:07:09 +01:00
419e5c40fa
Fix particle not re-randomizing every emission
2025-02-20 19:25:05 +01:00
84a2e3fdb0
[IME] Do not redraw and move caret on IME update w/o text/position changes.
2025-02-20 08:23:50 +02:00
00527d0588
Fix Tree hover position with multiple columns
2025-02-19 17:09:38 +01:00
93d2706930
Merge pull request #102842 from Hilderin/fix-tree-mouse-hover
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Fix Tree Mouse hover position
2025-02-17 09:47:50 +01:00
032cec51a7
Merge pull request #101958 from berarma/theora_fixes
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Fix Theora video issues
2025-02-17 09:47:36 +01:00
26cbaca446
Fix Tree Mouse hover position
2025-02-16 08:45:09 -05:00
09dbebf218
Merge pull request #102895 from bruvzg/te_bidi
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Fix TextEdit BiDi override.
2025-02-15 23:10:03 +01:00
f0f65af16d
Merge pull request #102868 from arkology/camera_2_unlimited
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Fix `Camera2D` limits drawing
2025-02-15 23:09:49 +01:00
9d7a1b5ab0
Fix TextEdit BiDi override.
2025-02-15 18:06:53 +02:00
698cc24416
Fix Camera2D limits drawing
2025-02-15 10:02:58 +03:00
96cdbbe5bd
Merge pull request #102870 from timoschwarzer/fix/line-2d-not-rendering
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Fix Line2D not rendering anything when total length is not computed
2025-02-14 22:58:34 +01:00
bcd99bdb17
Fix GraphEdit::frame_rect_changed signal parameter type
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Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
ebef20f556
Fix Line2D not rendering anything when total length is not computed
2025-02-14 19:00:35 +01:00
40ff57e2a0
Merge pull request #102775 from KoBeWi/ 😐
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Fix inspector follow focus when child is focused
2025-02-14 08:25:38 -06:00
f2d733d48d
Fix stale VoxelGI warnings.
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Easy 1 line fix, just need to call update_configuration_warnings()
any time fields related to our warning concerns get changed. In
this case it's we just need to be concerned about calling this
whenever the voxel data field changes for any reason.
2025-02-13 20:54:05 -08:00
750640cede
Merge pull request #102828 from bruvzg/fd_fmap
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Sync native and embedded dialog missing extension handling.
2025-02-13 23:35:28 +01:00
54006f6ebf
Merge pull request #102217 from clayjohn/mobile-pipelines
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Reduce mobile pipeline compilations
2025-02-13 23:34:54 +01:00
1bdf84b31c
Sync native and embedded dialog missing extension handling.
2025-02-14 00:15:04 +02:00
3dd68d8841
Merge pull request #102704 from Giganzo/add-freelook-speed
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Add changeable freelook speed in Game Window
2025-02-13 10:15:46 -06:00
1272310a14
Sprite2D: Use correct name to hide region_filter_clip_enabled
2025-02-13 10:06:30 +11:00
d408264fde
Merge pull request #102778 from KoBeWi/line_zero
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Prevent errors when Line2D has 0 length
2025-02-12 12:56:39 -06:00
5f7ea8328b
Merge pull request #102556 from kitbdev/fix-te-cursor-shape-held
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Fix TextEdit cusor shape when mouse is held
2025-02-12 12:56:34 -06:00
842421ea61
Prevent errors when Line2D has 0 length
2025-02-12 17:43:53 +01:00
286d3ae415
Fix inspector follow focus when child is focused
2025-02-12 17:16:44 +01:00
f418603522
Merge pull request #102749 from timothyqiu/tree-buttons-offset
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Fix TreeItem button tooltip trigger area offset
2025-02-12 11:21:15 +01:00
800b63a99b
Merge pull request #102738 from Giganzo/tree-filter-select
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Fix tree selecting hidden items
2025-02-12 11:21:08 +01:00
387d0e7100
Fix TreeItem button tooltip trigger area offset
2025-02-12 14:26:13 +08:00
38d0e82a35
Store _custom_type_script meta as String
2025-02-12 01:22:09 +01:00
ed79fe18e6
Merge pull request #102625 from YeldhamDev/oh_those_wacky_shadows
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Fix mouse input on popup shadows misbehaving with `content_scale_factor`
2025-02-11 23:59:08 +01:00
845ddb4bf3
Merge pull request #102597 from kitbdev/fix-te-line-guideline-pos
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Fix CodeEdit line length guideline zoomed position
2025-02-11 09:13:23 -06:00
65b81646a4
Merge pull request #102688 from caleb98/master
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Fix TileMapLayer bug where dirty cells could be marked twice
2025-02-11 10:54:39 +01:00
5460fe3994
Merge pull request #102653 from lawnjelly/fti_fix_client_ticking_4
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Physics Interpolation - Fix client interpolation pump
2025-02-11 10:54:21 +01:00
ea0226c65d
Merge pull request #102652 from lawnjelly/fti_auto_reset_mode_change_4
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Physics Interpolation - Auto-reset on `set_physics_interpolation_mode()`
2025-02-11 10:54:18 +01:00
ecff011671
[FileDialog] Update filename/buttons state when first item is selected on folder/filter change.
2025-02-11 11:18:23 +02:00
7404873b66
Fix TileMapLayer bug where dirty cells could be marked twice
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When using runtime data in a TileMapLayer, calling notify_runtime_tile_update
can cause error messages to be printed to the console if the same cell has been
set or erased in the same frame. This could be partially worked around by using
call_deferred on notify_runtime_tile_update, but the problem could re-emerge if
those updates were being made in coroutines.
This commit addresses the issue by adding an additional check to the dirty cell
marking of the TileMapLayer when notify_runtime_tile_update is called. This
check ensures that the cell has not already been added to the dirty cell list,
preventing the condition that causes the error message.
2025-02-10 22:18:10 -05:00
c89ded23a6
Merge pull request #102603 from havi05/itemlist-fix-textoverrun-fixed-icon
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Itemlist: Fix `text_overrun` when using `fixed_icon_size`
2025-02-10 12:21:34 -06:00
cedcc2444e
Add changeable freelook speed in Game Window
2025-02-10 17:18:52 +01:00
a32d3663c4
Fix popup shadows misbehaving with content_scale_factor
2025-02-10 11:55:08 -03:00
5dcab0e606
Prevent some internal nodes being duplicated in Controls
2025-02-10 13:27:08 +01:00
3286b7fb37
Physics Interpolation - fix client interpolation pump
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Client interpolation pump is moved AFTER the physics tick, after physics objects have been moved.
This is necessary because the `current` transform is also updated during the pump.
2025-02-10 10:40:23 +00:00
e43756c559
Itemlist - fix text_overrun when using fixed_icon_size
2025-02-10 11:34:45 +01:00
e46993f0db
Physics Interpolation - Auto-reset on set_physics_interpolation_mode()
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Fixes historical bug where auto-reset wasn't working correctly.
Also fixes process modes on Cameras when mode is changed.
2025-02-10 10:19:54 +00:00
c4e15e212d
Merge pull request #102433 from akien-mga/unexpose-AnimationNodeStartState-EndState
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Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug
2025-02-10 10:49:14 +01:00
5bfc4a5b06
Fix tree selecting hidden items
2025-02-10 02:41:16 +01:00
65b7e1c73c
Fix TextEdit cusor shape when mouse is held
2025-02-08 15:32:38 -05:00