3bbf4abfaa
Merge pull request #87550 from zaevi/fix_csharp_generic_reloading
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C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 11:48:18 +01:00
d36f5cf2ba
Merge pull request #85504 from nongvantinh/fix-csharp-loader
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Fix C# script loader does not work reliably
2024-01-26 11:42:01 +01:00
18599c0935
C#: Fix sorting for generic types when reloading assemblies.
2024-01-26 18:00:46 +08:00
7676e389a7
Fixes C# script loader does not work reliably
2024-01-22 04:20:27 +07:00
b6a2c78033
Merge pull request #87286 from akien-mga/fix-preprocessor-if-ENABLED-checks
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Fix `#if *_ENABLED` inconsistencies, should check if defined
2024-01-17 18:53:33 +01:00
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
0a7579b161
Fix #if *_ENABLED inconsistencies, should check if defined
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Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me >
2024-01-17 10:30:15 +01:00
51c54b03d1
C#: Fix return type hint for methods.
2024-01-09 04:28:17 +08:00
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
3936871077
C#: Fail callp silently if script is not valid
2023-11-14 16:56:16 +01:00
ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
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Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
6afd320984
Merge pull request #78157 from RedworkDE/net-shutting-down-abruptly
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C#: Fix crash with `DisposablesTracker_OnGodotShuttingDown`
2023-10-31 20:52:27 +01:00
9750e49c57
Add NOTIFICATION_PREDELETE_CLEANUP notification
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New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
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C#: Add abstract class support
2023-09-25 17:18:05 +02:00
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
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Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
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C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
67e1373e5a
C#: make C# static methods accessible.
2023-09-20 22:49:33 +08:00
2df37a237a
C#: Abstract script class support
2023-09-15 20:35:25 -07:00
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
1594acc64e
Merge pull request #81073 from raulsntos/dotnet/cached-string-names
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C#: Replace `StringNameCache` with `SNAME`
2023-08-31 08:54:53 +02:00
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com >
2023-08-30 00:15:55 +02:00
6d7d083254
C#: Replace StringNameCache with SNAME
2023-08-28 15:41:26 +02:00
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
f3f3365abd
C#: Fix command line exporting
2023-07-07 20:51:46 +02:00
60b9eb169e
C# Fix reloading of non-tool scripts
2023-06-28 11:46:43 +02:00
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
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- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
48e20c628a
C#: Set PropertyInfo.class_name for method parameters
2023-06-16 23:19:38 +02:00
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2023-06-14 21:07:58 +02:00
d515fcc47a
C#: Fix crash with DisposablesTracker_OnGodotShuttingDown
2023-06-13 07:49:21 +02:00
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
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C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
a1f454fee3
C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com >
2023-05-29 19:04:02 +02:00
8fdebb85ef
C#: Synchronize adding ScriptInstances
2023-05-22 21:40:14 +02:00
156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
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Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
e56fdc8a9a
Skip initializing the C# runtime when generating glue bindings
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The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.
Fixes issue 75152
2023-05-18 13:57:42 +02:00
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
ff5d8c4a42
Fix "hides member" warnings in csharp_script.cpp
2023-03-25 14:44:12 +01:00
8402927d3f
Prevent crashing on startup if project has scripted theme types
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Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp
2023-03-08 11:17:21 +01:00
ae8752a731
Validate that C# class names are valid identifiers
2023-03-04 10:30:40 -05:00
c0ebc28136
C#: Fix crash when errors occur before language initialization.
2023-03-01 00:00:33 +01:00
bd5ab9f9b4
Remove unused ScriptLanguage methods
2023-02-26 22:30:56 -08:00