147f7fbdcf
Tweak some editor button texts
2018-08-09 11:22:11 +02:00
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
7b63c6323d
Clear color was not correctly being set, fixes #4939
2018-07-29 15:09:42 -03:00
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
3de15363ab
Add script hierarchies,add-script btn auto-derives
2018-07-25 15:18:45 -05:00
1f6fedeb37
Merge pull request #19729 from razcore-art/rename-discard-instancing
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Rename 'Discard Instancing' to 'Make Local'
2018-07-24 20:51:53 +02:00
c0c243ac5c
New option, make any node the new scene root.
2018-07-15 23:52:57 -03:00
512ffd489a
Small feature to help users understand the editor faster.
2018-07-15 23:11:29 -03:00
e8315f306c
Rename 'Discard Instancing' to 'Make Local'
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Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
2018-06-25 15:54:05 +02:00
a6c9b11de1
Merge pull request #19437 from volzhs/live-edit-reparent-child
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Make same child index as edited scene when using live edit
2018-06-08 08:10:46 +02:00
cad3c41a91
Make same child index as edited scene when using live edit
2018-06-08 07:40:43 +09:00
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
25704427b5
Removing Duplicate Batch Rename from scene-tree menu
2018-05-30 18:03:08 +05:30
595d377062
Instance scene at root by default
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Fix bug in cdcfb9582e leading to the
root node not being selected by default.
Fix #18557 .
2018-05-26 14:09:07 +00:00
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
1378ca1e04
Added Rename Context Menu Option for SceneTreeDock
2018-05-16 23:27:07 +02:00
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
64cb61619a
Merge pull request #15928 from StateOff/feature_batch_rename
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Implements "Batch Rename" editor tool.
2018-05-08 07:36:24 +02:00
cdcfb9582e
Defaults to instancing child at tree root when none selected
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If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
d59ff07c1e
Merge pull request #17717 from NikodemL/master
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Extended node rename function to also support renaming node path script instance property
2018-04-07 16:46:49 -03:00
66d2cd3918
perform_node_renames fix for a case where the new name is empty
2018-03-30 14:49:21 +02:00
7cbf301f31
Fixed some popups not shrinking their size back when losing items.
2018-03-28 17:04:37 -03:00
6eac0f6817
Extended node renames function to also rename script instance node path properties and fixed animation rename bug perform_node_renames function now also checks for any script instance with node paths so they also get renamed to point to new paths. This also fixes a bug with animation player renaming where two nodes had the same name.
2018-03-23 12:59:31 +01:00
32c726f7cd
Merge pull request #17344 from poke1024/multi-add-clear-script
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Allow Attach and Clear Script on multiple nodes
2018-03-23 11:37:18 +01:00
8ea4ea0d53
Fix overwriting all common properties when using Change Type tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
22fde84beb
Allow Add and Clear Script on multiple nodes
2018-03-09 08:38:37 +01:00
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
d002b7d24a
Fix Automatic switch to viewport when playing a scene #16357
2018-02-18 23:37:30 +01:00
4e96e04389
disable scene tree shortcuts when in a textfield
2018-02-03 19:58:51 -05:00
e58b10c883
Implements "Batch Rename" editor tool.
2018-01-22 00:43:19 -05:00
1e9fbcf36c
Fix clicking on sub-resources in a node's right-click menu
2018-01-13 09:05:50 +01:00
ff8fe3d875
Fixes add script button update
2018-01-11 22:22:32 +01:00
1bdde70dd0
Fix crash on save-branch-as-scene
2018-01-10 21:16:25 +01:00
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
a6a2ea7a5e
Made the Create Dialog be clearer when it's changing a type of something.
2018-01-03 13:33:25 -02:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
e6b6683694
Merge pull request #14991 from djrm/pr_fixes
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Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
07fd5456c8
Show Options Dialog for NodePath and File in clicked button position.
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Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
002a0271fe
Show sub-resources as sub-menu
2017-12-17 23:55:24 +09:00
a2981f555a
Enhanced changeType menu in Scene Tree Dock
2017-12-16 09:53:24 +08:00
8987f932d6
Fix not being able to select an editor layout created in another language.
2017-11-26 13:27:48 -02:00
c8d6a3b6dc
Fix doesn't close open a file window bug
2017-11-25 13:03:43 +08:00
feb45aaf4b
Fix context menu of first node in a new scene
2017-11-24 12:32:57 +08:00
9ef720908f
Improved update for remote scene tree and remote object.
2017-11-23 15:23:24 +08:00
2f5defab0e
Add editor setting to allow keep show local scene tree while debugger start.
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Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00