a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
67a4c3033b
Custom headers support in WebSocketClient.
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This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
33644d7118
WebSocketClient can now use custom SSL certificate
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Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
025cc04d9e
Re-implement WebSocket get host/port.
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Was lost during library switch
2019-10-09 13:53:04 +02:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
4b92956db7
Implement WebSocket clean close detection.
2018-09-24 01:50:37 +02:00
5d91e87c64
Implement WebSocket close notify.
2018-09-24 01:50:37 +02:00
2e078142a0
Websocket client SSL support
2018-04-03 20:13:57 +02:00
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
658d71c3b9
Relicense module to the wondeful Godot community!
2018-02-06 14:10:13 +01:00
6a644d3ee1
Add websocket module.
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Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00