0a72f9ccb8
Merge pull request #5362 from J08nY/png
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libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
92ee868a94
Merge pull request #5358 from Keyaku/alert-for-osx
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Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
b9ed5b12c9
Merge pull request #5235 from volzhs/fix-android-export
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fix errors while exporting android
2016-06-23 07:35:22 +02:00
daa4180210
Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
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Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
85a5290ee8
Make editor compatible with Windows high contrast themes
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By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later ) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
0ab05b09e4
Fixed iCCp chunk in pngs
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neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
072da51f20
Added alert() functionality for OS X
2016-06-22 16:58:31 +01:00
842e7bfc2f
Merge pull request #5357 from volzhs/fix-locale-android
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fix android resource locale
2016-06-22 16:05:59 +02:00
591be5df25
fix android resource locale
2016-06-22 22:32:03 +09:00
780fa60072
correct current Intent for android
2016-06-21 03:32:44 +09:00
5d95072879
Remove the vibration effect from the joystick when stopping
2016-06-20 11:01:07 +02:00
225fbe0a90
isim: Sync with iphone files list
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Should fix broken build due to Appirater.
2016-06-20 08:31:42 +02:00
8a27835bca
Merge pull request #5285 from brakhane/fix-memset
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fix memset calls
2016-06-19 13:10:29 +02:00
57e1387199
Merge pull request #5225 from Hinsbart/x_rumble
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Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
8f2115529e
Merge pull request #5135 from volzhs/android-manifest
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fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
3d85a14404
fix memset calls
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Order is "mem, val, count", not "mem, count, val"
2016-06-19 02:07:51 +02:00
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
e6bbe91994
fix errors while exporting android
2016-06-16 05:00:21 +09:00
1fcb2a1a00
Handle tmp files properly on Android export
2016-06-15 14:58:01 +02:00
0e8b860048
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
01bb8787c9
Merge pull request #5212 from vnen/fix-emscripten-build
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Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
c48ffed87a
Fix javascript build in Windows
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Fix #3438
2016-06-14 11:27:16 -03:00
7526b14afd
Merge pull request #5173 from Hinsbart/fix_xrandr
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x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
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Enhanced Android export
2016-06-13 15:06:37 -03:00
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
eaa34f2123
x11: fix XRandr GetMonitors
2016-06-12 15:29:02 +02:00
3b2c96139b
Merge pull request #4905 from Hinsbart/x11_dpi
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x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
fc7adf0b4c
property output unix seconds since epoch in windows get_system_time_secs, fixes #5155
2016-06-11 14:10:11 -03:00
1b189ad943
Fix typo
2016-06-11 13:11:42 +02:00
bb1b51f470
Keep certain assets uncompressed on Android export
2016-06-11 13:08:42 +02:00
4f64935ab6
fix android support screen property for large screen
2016-06-10 14:09:33 +09:00
94a6ff3d7a
-make freetype build for all platforms the same, default as builtin except on x11.
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closes #5119
2016-06-09 21:28:07 -03:00
18c941bbec
x11: Implemented dpi detection
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depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
3d95c82669
Merge pull request #5090 from akien-mga/glew-1.13.0
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Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
d61b91cbe0
-Heavily improved editor startup and exit performance
2016-06-07 22:10:09 -03:00
768e925271
GLEW: Define static + enabled and includes via SCons
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This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.
For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
4c658dc523
Haiku: Do not define GLEW_ENABLED to undefine it later
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Partial revert of f61eb5fd8e .
2016-06-08 00:10:30 +02:00
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
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Fixes #5051
2016-06-07 12:57:01 +02:00
aed5474238
Merge pull request #4729 from volzhs/android-23
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Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
a1b696aa56
Merge pull request #5067 from Hinsbart/x11_vsync
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x11: fix vsync support
2016-06-06 19:40:28 -03:00
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
007efb6a20
-customizable shortcuts in editor
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00