08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
785173e899
Ray cast return shape id. Fixes #14473
2017-12-10 12:20:36 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
3fffe6ccb4
Merge pull request #13202 from AndreaCatania/master
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Space override scratching when body is add to world
2017-11-23 09:30:27 +01:00
8de4df3fe2
Space override scratching when body is add to world
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Fixes #13182
2017-11-23 01:26:49 +01:00
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
5dac3e857f
bullet cast_motion: reordered null check
2017-11-20 19:00:47 +01:00
0327a51c12
Added null check in Bullet cast_motion API
2017-11-19 18:21:36 +01:00
d250ade37b
Fixed gravity scale
2017-11-19 17:52:45 +01:00
aa3e740a53
Removed dynamic_cast from Bullet Server
2017-11-19 17:11:47 +01:00
e6ba163031
Fixed kinematic movement on concave shape
2017-11-19 17:01:08 +01:00
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
fb4871c919
Bullet physics engine implementation
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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00