3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
85fa1194f5
Merge pull request #96134 from mobile-bungalow/video_writer_extension_support
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`MovieWriter` extension support
2025-04-24 09:09:25 -05:00
387980a40a
move movie writer to post extension init step
2025-04-23 07:30:37 -07:00
a96e8ac62c
Remove old path remaps system
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Unused in public repositories, deprecated for over 6 years, and the
replacement system is well-tested by now.
2025-04-23 15:48:33 +02:00
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
1a454b6527
Merge pull request #105427 from Calinou/force-angle-rename-macros
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Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp`
2025-04-16 10:45:15 -05:00
c76e7024c9
Merge pull request #105288 from bruvzg/uid_custom_scene
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Fix custom scene argument if it's referenced as UID.
2025-04-15 12:28:45 -05:00
b7aadabee9
Rename BLOCK_DEVICE() macro to FORCE_ANGLE() in main.cpp
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This makes the macro's role more explicit, as devices in the list
are not prevented from running Godot. They are only forced to use ANGLE
when using the Compatibility rendering method.
2025-04-15 17:43:50 +02:00
756053f05f
Merge pull request #105067 from smix8/navmesh_sync
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Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
57bb602e37
Fix custom scene argument if it's referenced as UID.
2025-04-11 21:41:18 +03:00
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
334006b501
Merge pull request #105216 from bruvzg/no_dummy_rs
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Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
1054ab8239
Remove "dummy" renderer from the editor dropdown.
2025-04-10 08:45:47 +03:00
807ce83f00
Merge pull request #103805 from rsubtil/fix-recovery_lock_on_import
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Fix recovery mode lock file not being cleared on import/export
2025-04-09 18:12:03 -05:00
5c9d63ff52
Fix initial project manager size and scales < 1.
2025-04-09 08:24:45 +03:00
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
f37fb49739
Add separate minimize_disabled and maximize_disabled window flags.
2025-04-07 18:58:11 +03:00
a4c56d478a
Move NavigationServer navmesh sync from main() to process()
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Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
31c191ee72
Fix compiling with disable_xr=yes
2025-04-04 00:26:53 +08:00
2800948d61
Organize ifdefs for disabling navigation, physics, and XR
2025-04-02 08:24:24 -07:00
c9c8556a47
Merge pull request #104862 from smix8/navserver_process
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Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
16fd7b6ae1
Prepare NavigationServer for process() and physics_process() split
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Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
b79c2221f0
[Navigation] Fix typo in performance
2025-03-31 11:19:26 +02:00
5cc0539961
[Navigation] Create a dedicated 2D navigation server
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* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests.
2025-03-25 22:39:22 +01:00
c9f0ab6701
Vulkan: Re-enable Mesa device select layer
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We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.
This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
f09ee0171a
Style: Begin integrating simple .clangd fixes
2025-03-22 13:24:35 -05:00
97241ffea6
Merge pull request #99555 from Meorge/mute-game
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Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
6858607e74
Add "Mute Audio" button to Game view in editor
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Update servers/audio_server.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Apply suggestions from code review
Co-authored-by: Adam Scott <ascott.ca@gmail.com >
Fix a few lines for new member names
Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled
Apply suggestions from code review
Co-authored-by: arkology <43543909+arkology@users.noreply.github.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
Fix icon for svgo
2025-03-19 08:20:17 -07:00
f6891b0305
[DisplayServer] Decouple show_window(MAIN_WINDOW_ID) from DisplayServer constructor, update project manager size/position after DS init.
2025-03-19 11:23:04 +02:00
c8a94993bf
Merge pull request #103961 from bruvzg/win_pos_sync
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Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00
e41200b407
Vulkan: Disable layers in editor deemed buggy by RenderDoc
2025-03-17 22:46:25 +01:00
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
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Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
be429eb404
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
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Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
d990f594a0
Sync display/window/size/initial_position_type and Window::WINDOW_INITIAL_POSITION_ enum.
2025-03-11 08:33:02 +02:00
466590d0ec
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
d776682741
Fix recovery mode lock file not being cleared on import/export
2025-03-08 10:58:09 +00:00
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
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Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
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Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00