00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
9a868cd846
Add atomics for 64-bit integers
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The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
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Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
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Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
779693a79b
Implement byte-tagging of memory
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Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
490a2ff0b9
Improve reliability of memory stats
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The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
211c451890
Implement well-defined handling of unrecoverable errors
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Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
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Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
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Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
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Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
7542896046
Make the InputEvent device property get saved
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Fixes #9299
2017-06-24 16:28:19 +03:00
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
26a51c3c0b
Reimplement for..in range() so that it always results in ints
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Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
0b776f9a30
Add atomics for 64-bit integers
2017-06-22 05:29:58 +02:00
40bb90fabd
fixed ptrcall cast for const Ref<T>
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Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
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Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
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Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
4dbe0967d5
Fixed memory leaks
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- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
43a84429ff
doc: Sync classref with current source
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Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
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Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
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Fixes #9166 .
2017-06-14 18:30:22 -05:00
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
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Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
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Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
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Correct Image::blit_rect
2017-06-14 22:46:10 +02:00