6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
0360b454a4
-Fixed viewport stretch bugs
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
b8593c6f3f
Merge pull request #301 from jonyrock/editor_cursor
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Text cursor in text editor
2014-04-17 10:33:53 -03:00
a49527540f
text cursor in text editor & const in Rect2i
2014-04-17 15:30:40 +04:00
ec4ef2d2e7
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
162d2ebe4f
-Added google play services (needed for some stuff)
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:16:13 -03:00
606b9d960a
Merge pull request #277 from jonyrock/master
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home button & whitespace
2014-04-10 15:53:45 -03:00
89568b9017
home button like & whitespace
2014-04-10 19:57:20 +04:00
a5f556c9ff
Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support
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Add Matrix32/Vector2Array support for marshal library
2014-04-10 09:18:27 -03:00
c74d918d57
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-10 00:19:29 -03:00
7ea3e8267a
-Fixed a few bugs in Viewport
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
c6df9d8a41
editor window title improvements
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
e1970a4dda
Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input
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fix android can't input unicode characters
2014-04-06 11:15:29 -03:00
bae5ad7c8b
Move onKeyDown/onKeyUp from Godot to GodotView
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Press 'back' button should not terminate program, normal handle 'back' event in game logic
2014-04-06 21:53:38 +08:00
77a840e350
Merge branch 'master' into hotfix-android-unicode-ime-input
2014-04-06 21:52:47 +08:00
ded365031e
Merge pull request #255 from sikakraa/android_kb_fix
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Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:01:51 -03:00
f103b67326
Fixed Android crash by adding safety to the hideKeyboard() -function.
2014-04-06 02:13:36 +03:00
b4969373b3
-HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists
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-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
2014-04-05 18:50:09 -03:00
9f33134c93
-Support for changing fonts
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
35b84d2c85
Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-update
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Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05 09:55:21 -03:00
1278da71ea
Merge pull request #206 from marynate/PR-multijobs-build
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Fixed #205 Race condition in build process
2014-04-05 09:54:42 -03:00
6a737c79fc
Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
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fix render sprite used atlas texture position error
2014-04-05 09:42:55 -03:00
f9820d4c40
Merge pull request #212 from marynate/PR-framelimit
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Add ability to apply frame rate limit (application/target_fps)
2014-04-05 09:41:10 -03:00
ee76837826
Merge pull request #223 from sanikoyes/hotfix-imp-thread-id-in-windows
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Implement thread id in windows platform
2014-04-05 09:40:45 -03:00
c1f4d1c95e
Merge pull request #229 from marynate/PR-resizable-window
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Add display/resizable to project setting to prevent windwo from resizing
2014-04-05 09:39:19 -03:00
a643be7170
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
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Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
266ff7201b
Merge pull request #232 from marynate/PR-fix-variant-multiply-bug
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Fix Variant vector2/vecotor3 multiply bug
2014-04-05 09:30:56 -03:00
f0371e6075
Merge pull request #236 from marynate/PR-iOS-FPS60
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Lift Godot GLView update frequency from 30 to 60
2014-04-05 09:29:22 -03:00
d7b93c3776
Merge pull request #237 from marynate/PR-maya-nav
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Maya and modo style navigation
2014-04-05 09:28:13 -03:00
368a14b500
Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-options
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Add anchor options "Center"
2014-04-05 09:27:43 -03:00
d7b7d1ead6
Merge pull request #241 from marynate/PR-viewport-hotkey
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Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
3261b0db72
Merge pull request #242 from marynate/PR-fix-matrix3-binding
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Add missing Matrix3::get_scale() binding
2014-04-05 09:26:23 -03:00
1f5457b2ab
Merge pull request #243 from marynate/PR-fix-touchscreenbutton-released
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Fix #240 TouchScreenButton release signal is not valid
2014-04-05 09:24:28 -03:00
64671eb6fb
Merge pull request #247 from marynate/PR-path-editor-ui
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Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
1b325a130e
Merge pull request #246 from marynate/PR-path2d-editor
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Path2D editor bug fix and improvement
2014-04-05 09:06:56 -03:00
e7463b2b16
Make secondary handle 50% transparent in Path editor to distinguish from
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main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
1076ee12d4
Add close curve icon source image
2014-04-03 18:41:33 +08:00
9902c80593
Add close curve icon
2014-04-03 18:41:25 +08:00
a2bd3a1f41
Move point in Path2D edtitor now respect snap configure; Press Alt when
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moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
4c2183bf23
Use shift for control point in Paht2D editor (to be consistent with Path editor)
2014-04-03 16:36:01 +08:00
f07a377624
Fixed delete path2d node will crash editor
2014-04-03 16:36:01 +08:00
3b3c4b7585
Fix #244 no path2d handles visible
2014-04-03 16:35:58 +08:00
4676aac335
Fix #240 TouchScreenButton release signal is not valid
2014-04-02 15:48:02 +08:00
0a8d2fc6dc
Add Matrix3::get_scale() binding
2014-04-01 23:12:17 +08:00
465f81a37a
Space to toggle maximize viewport
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Cleanup debug output
2014-04-01 19:09:44 +08:00
a0fcab0a94
Add hotkey for switching viewports
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Hotkey added
2014-04-01 16:49:10 +08:00
145d069da0
Hold shift to speedup pan/zoom in maya navigation scheme
2014-04-01 00:53:19 +08:00
4dbf26cba2
Keep selection from been cleared when navigating in 3d viewport
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Conflicts:
tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00