20c59d6924
Core: Sidestep GCC false-positive warnings
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(cherry picked from commits acdb8667b5
and 6733345f73 )
Adds some more fixes for 4.5.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-10-28 14:07:12 +01:00
29f8d9f504
Fix glow intensity not showing in compatibility renderer when blend mode is set to mix.
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(cherry picked from commit 3101d75634 )
2025-10-08 02:25:40 +02:00
670c0707a7
Make extended SkeletonModifiers retrieve interpolated global transform
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(cherry picked from commit f3db297fd1 )
2025-10-08 02:22:53 +02:00
9058a406ea
Fix Reset on Save corrupt poses if scene has multiple Skeletons
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(cherry picked from commit 8df06279c6 )
2025-10-08 02:10:41 +02:00
5bd344b259
Add column boundary check in the autocompletion.
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(cherry picked from commit 1c50f8660a )
2025-10-08 02:08:43 +02:00
2d7f6f32ce
Enforce zero width spaces and joiners with missing font. Do not warn about missing non-visual characters.
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(cherry picked from commit fda161f976 )
2025-10-08 02:06:26 +02:00
f12cc7a014
Fix backward root motion in AnimationTree
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(cherry picked from commit 749d9b95b9 )
2025-10-08 01:48:25 +02:00
fb9d73438d
Fix LineEdit's placeholder text being selected when double clicking
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(cherry picked from commit 40d56c98bc )
2025-10-06 10:36:29 -05:00
168f401db6
Fix LineEdit icon positon in right-to-left layout
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(cherry picked from commit fbf27dbfc6 )
2025-09-16 09:57:24 -05:00
0f760c7c97
Material Conversion Error Handling
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Material Conversion Plugins now ERR_FAIL if called on an unitialized material.
FileSystemDock no longer crashes if Conversion Plugin fails and returns a null ref.
(cherry picked from commit 05fd79af7c )
2025-09-16 09:57:16 -05:00
63b1d72795
Add one padding frame to QOA buffer for short streams
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(cherry picked from commit af5a81faf8 )
2025-09-16 09:56:52 -05:00
adbd78af91
AnimationTree: Fix libraries is stored
2025-09-11 09:41:22 +08:00
7723226e6f
Merge pull request #110215 from WhalesState/resource-deep-copy
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Fix Resource duplicate calls `ImageTexture::set_image` with an invalid image.
2025-09-08 13:57:27 -05:00
4102fffad7
Merge pull request #110145 from TokageItLab/skrd
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Move Skeleton3D init process (for dirty flags) into `POST_ENTER_TREE` from `ENTER_TREE`
2025-09-08 13:57:26 -05:00
0d32849565
Fix Resource deep duplicate sets image properties with invalid resources.
2025-09-05 22:16:20 +03:00
fcd1cf8d57
Merge pull request #110191 from bruvzg/tx_upd_or
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[TextEdit] Fix text edit font update order.
2025-09-02 07:24:02 -07:00
7368d148c1
[TextEdit] Fix text edit font update order.
2025-09-02 08:51:18 +03:00
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
89f32c6ead
Merge pull request #110107 from aaronfranke/fix-range-overflow
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Fix Range scale overflow
2025-09-01 12:25:47 -05:00
8ccb7ba2ec
Merge pull request #90832 from YeldhamDev/just_ignore_the_margin_bro
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Fix incorrect submenu icon and accelerator text positions involving margins
2025-09-01 12:25:44 -05:00
bfe246c2af
Merge pull request #90922 from YeldhamDev/so_many_popupmenu_bugs
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Fix wrong tooltip behavior in `PopupMenu`s that have styles with top borders
2025-09-01 12:25:43 -05:00
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
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[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
f68252f95f
Move Skeleton3D init process into post_enter_tree from enter_tree
2025-09-02 01:31:40 +09:00
cbed98c683
Merge pull request #110160 from WhalesState/cp-intensity
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Fix ColorPicker after adding intensity sliders.
2025-09-01 11:14:11 -05:00
7e88218cb5
Merge pull request #110094 from Calinou/editor-viewport-oversampling-override-add-property-hint
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Add missing range hint to `Viewport.oversampling_override` in the editor
2025-09-01 11:14:10 -05:00
5412885a7a
Fix ColorPicker after adding intensity sliders.
2025-09-01 13:06:44 +03:00
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
efb580e9e5
Fix Range scale overflow
2025-08-29 20:43:51 -07:00
825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
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Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
b0da1c77e4
Merge pull request #110041 from Ivorforce/scene-tree-notification-no-root
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Make `SceneTree` not crash when receiving a notification without a root being set
2025-08-29 12:00:43 -05:00
eecfdbdd7d
Add missing range hint to Viewport.oversampling_override in the editor
2025-08-29 17:41:35 +02:00
02adbc47ba
Do not set flags when PopupMenu::set_visible is called to hide popup.
2025-08-28 13:16:16 +03:00
e5373c5cb0
Validate theme type name input in Add Theme Type dialog
2025-08-28 15:47:37 +08:00
45a0d2a90a
Make SceneTree not crash when receiving a notification without a root being set.
2025-08-28 01:38:27 +02:00
d7c4773e7b
Merge pull request #109903 from aaronfranke/abstract-rugpull
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Allow extending previously-non-abstract scripts that became abstract
2025-08-27 13:39:42 -05:00
9c5cb0d38f
Merge pull request #109927 from deralmas/no-reason-to-hide
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Popup: Reset state on visibility change
2025-08-27 13:39:40 -05:00
84eb90b790
Allow attaching scripts to nodes with previously-non-abstract scripts
2025-08-27 11:14:59 -07:00
b267c2fc6c
Merge pull request #109887 from aaronfranke/range-rescale
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Rescale values to better utilize R128 range before snapping
2025-08-26 19:01:13 -05:00
edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
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Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com >
2025-08-25 17:07:23 +02:00
0ad409bcd6
Rescale values to better utilize R128 range before snapping
2025-08-24 09:45:14 -07:00
aa6ffa25c3
Merge pull request #109905 from TokageItLab/mod-target-name
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Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-24 11:04:28 -05:00
31f7d68ef4
Popup: Reset state on visibility change
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The original logic was never called for certain platforms, leaving the
hide reason unset and causing weird semi-random issues with the few
users of that internal API, such as when renaming nodes in the scene
tree editor.
2025-08-24 10:37:12 +02:00
0771746495
Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-23 21:22:32 +09:00
c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
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Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
a49cf2413a
Merge pull request #109841 from precup/readd-skeleton-modifier-updates
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Process skeleton modifiers when the skeleton is marked as dirty
2025-08-22 16:11:52 -05:00
e992c7d1fd
Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 21:34:04 +02:00
68ff4e989a
Process skeleton modifiers when the skeleton is marked as dirty
2025-08-22 00:18:22 -07:00
e85e8da55d
Enable input when ColorPicker popup exits tree
2025-08-21 13:54:17 +02:00
61c6d40c63
Merge pull request #109052 from Squamto/108905
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Fix overflowing render priority for stencil mode outline and xray
2025-08-21 06:24:27 -05:00
8f052a4948
Merge pull request #109814 from aaronp64/textedit_object_center
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Update `TextEdit` to use center alignment for inline objects
2025-08-21 06:24:25 -05:00