12736 Commits

Author SHA1 Message Date
f859d13035 Merge pull request #108332 from WhalesState/templates
Fix remaining physics and navigation disabling issues.
2025-07-15 08:04:22 -05:00
27ba8f7f8c SCons: Support header-only modules 2025-07-14 15:37:05 -05:00
7dcc0548c0 Merge pull request #108026 from Fgico/gridmap-avoid-extra-clipboard-mesh-instantiation
Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
2025-07-14 10:30:40 -05:00
ea4cfe0fe2 Merge pull request #108537 from m4gr3d/fix_hand_not_tracking_error_spam
Fix error spam when hands are not tracked
2025-07-14 10:30:39 -05:00
cb25b933e7 Document some deadlocks in the physics server code
Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.

godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs.  In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
ef833a9488 Fix camera removal detection after toggling monitoring on Linux 2025-07-14 02:28:54 +09:00
5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
5a16e2fc78 Fix contacts not being reported properly when using Jolt Physics 2025-07-12 14:20:38 +02:00
26c12b22ca Fix error spam when hands are not tracked 2025-07-11 15:53:27 -07:00
8634a8e234 Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
0620eb126a xr: Add missing paths to /user/vive_tracker_htcx
Add 4 missing paths for wrist and ankle to XR_HTCX_vive_tracker_interaction.
These are already available in OpenXR 1.0, rev. 3 of the extension.
https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTCX_vive_tracker_interaction
2025-07-10 23:47:51 -07:00
c977b597b8 Merge pull request #107872 from Thought-Weaver/users/loganapple/editor-caret-fix
[Autocomplete] Avoid prepending literals when the character has already been typed
2025-07-10 11:39:30 -05:00
9fc9faef0a Merge pull request #101416 from MrBlockers/91342-nested-spawner
Fix node cache errors on nested MultiplayerSpawners
2025-07-10 11:39:23 -05:00
cbc6d78aed Merge pull request #94996 from HolonProduction/salvage-71842
GDScript: Fix autocompletion issues with nested types
2025-07-10 11:39:19 -05:00
d7cc121e64 Merge pull request #108347 from Rudolph-B/Issue-106184
Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
afd16dd4f3 Merge pull request #99798 from preslavnpetrov/master
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
c232b7c717 Fix lookup symbol for super() 2025-07-08 16:21:39 +03:00
d4abc211f1 GDScript: Fix autocompletion issues with nested types 2025-07-08 14:48:21 +02:00
a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
216c462277 Initial fix for double caret inserting in NodePath
Additional cases where prepending doubles up

Moved code to helper function

Added unit tests

Lookup caret character instead of passing position

Switched to using the parsed type

Adding safety checks and various cleanup
2025-07-07 09:23:32 -07:00
aa035bc1e8 Merge pull request #108284 from dmlary/nav2d_obstacle-avoidance-enabled-fix
NavMap2D: check if obstacles have avoidance enabled
2025-07-07 10:08:03 -05:00
9d917f4b14 Merge pull request #108281 from dmlary/nav_obstacle-avoidance-enabled-fix
NavMap3D: check if obstacles have avoidance enabled
2025-07-07 10:08:00 -05:00
320484a8fb Merge pull request #108262 from aaronfranke/csharp-crash-bad-enum
Fix crash in C# bindings generator with bad enum documentation XML
2025-07-07 10:07:56 -05:00
ad10c6185d GLTF: Fix nasty bug with incorrect buffer indices 2025-07-05 00:00:13 -07:00
c2f8e70aa0 Revert "Create more optimized CSGShape3D baked static mesh"
This reverts commit 28875459d9.
2025-07-04 20:43:28 +02:00
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
780f3d5e3b NavMap2D: check if obstacles have avoidance enabled
In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D
has avoidance enabled before adding it to the tree.

This is the 2D fix for #108259
2025-07-04 10:30:49 -05:00
09c9bccb85 NavMap3D: check if obstacles have avoidance enabled
In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.

fixes #108259
2025-07-04 10:16:40 -05:00
8f816614f6 Merge pull request #108239 from mihe/jolt/scene-switch-crash
Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
ab90808fee Fix crash in C# bindings generator with bad enum documentation XML 2025-07-03 20:48:09 -07:00
9b22b41531 Merge pull request #105087 from HolonProduction/lsp-annotations
LSP: Extract annotations from `EditorHelp`
2025-07-03 12:21:28 -05:00
b7dcb1f728 Merge pull request #108094 from simpkins/jolt_soft_body_transform
Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
fc20bb6b03 Merge pull request #100187 from atlasapplications/dotnet-export-icu
Update Dotnet iOS Export Process
2025-07-03 12:21:26 -05:00
89809f2b72 Merge pull request #108140 from HolonProduction/lsp-init-delay
LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
0dc626b1f3 Merge pull request #108235 from mihe/jolt/shapeless-perf
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
77b680244d Merge pull request #102186 from HolonProduction/completion-builtin-enum
Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
e2985a2e1f Fix crash in Jolt Physics when switching scenes in editor
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-07-03 16:45:53 +02:00
63021bb4aa Improve performance for shapeless objects when using Jolt Physics 2025-07-03 14:14:00 +02:00
85d2a23a62 Move the script reload function to outside the
lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
f8b2f1bc82 Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
bad29ef0c7 Merge pull request #107636 from HolonProduction/completion-dont-use-next
Autocompletion: Don't use `next` for `GET_NODE` inference
2025-07-01 17:57:59 -05:00
ee5859b7ae Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
75751c0066 Merge pull request #106790 from limbonaut/linked-call-stack
GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
2cf48a97b9 Merge pull request #101536 from xsellier/gdscript_crash_modulo
Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
aa0ed1b469 Update Dotnet iOS Export Process
Update iOS export to allow for hybrid globalization introduced in .NET 9 while preserving .NET 8 settings. Also allows for custom ICU or no ICU.
2025-07-01 14:02:28 -04:00
4d7c5f9172 LSP: Don't poll during editor setup 2025-06-30 13:53:07 +02:00
a095c5e3fa GDScript call stack as reverse linked list with fixed coroutines
* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2025-06-30 11:37:42 +02:00
71e3a229f6 Jolt physics: wake up a soft body when its transform changes
This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.

Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air.  Now it falls to the ground correctly.

Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
e1b4101e34 Merge pull request #108072 from dalexeev/gds-fix-make-function
GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
eaa5b1f471 Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00