f859d13035
Merge pull request #108332 from WhalesState/templates
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Fix remaining physics and navigation disabling issues.
2025-07-15 08:04:22 -05:00
27ba8f7f8c
SCons: Support header-only modules
2025-07-14 15:37:05 -05:00
7dcc0548c0
Merge pull request #108026 from Fgico/gridmap-avoid-extra-clipboard-mesh-instantiation
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Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
2025-07-14 10:30:40 -05:00
ea4cfe0fe2
Merge pull request #108537 from m4gr3d/fix_hand_not_tracking_error_spam
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Fix error spam when hands are not tracked
2025-07-14 10:30:39 -05:00
cb25b933e7
Document some deadlocks in the physics server code
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Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.
godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs. In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
ef833a9488
Fix camera removal detection after toggling monitoring on Linux
2025-07-14 02:28:54 +09:00
5eee6d22a0
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
5a16e2fc78
Fix contacts not being reported properly when using Jolt Physics
2025-07-12 14:20:38 +02:00
26c12b22ca
Fix error spam when hands are not tracked
2025-07-11 15:53:27 -07:00
8634a8e234
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
0620eb126a
xr: Add missing paths to /user/vive_tracker_htcx
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Add 4 missing paths for wrist and ankle to XR_HTCX_vive_tracker_interaction.
These are already available in OpenXR 1.0, rev. 3 of the extension.
https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTCX_vive_tracker_interaction
2025-07-10 23:47:51 -07:00
c977b597b8
Merge pull request #107872 from Thought-Weaver/users/loganapple/editor-caret-fix
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[Autocomplete] Avoid prepending literals when the character has already been typed
2025-07-10 11:39:30 -05:00
9fc9faef0a
Merge pull request #101416 from MrBlockers/91342-nested-spawner
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Fix node cache errors on nested MultiplayerSpawners
2025-07-10 11:39:23 -05:00
cbc6d78aed
Merge pull request #94996 from HolonProduction/salvage-71842
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GDScript: Fix autocompletion issues with nested types
2025-07-10 11:39:19 -05:00
d7cc121e64
Merge pull request #108347 from Rudolph-B/Issue-106184
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Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
afd16dd4f3
Merge pull request #99798 from preslavnpetrov/master
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[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
c232b7c717
Fix lookup symbol for super()
2025-07-08 16:21:39 +03:00
d4abc211f1
GDScript: Fix autocompletion issues with nested types
2025-07-08 14:48:21 +02:00
a54df7fdb7
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
216c462277
Initial fix for double caret inserting in NodePath
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Additional cases where prepending doubles up
Moved code to helper function
Added unit tests
Lookup caret character instead of passing position
Switched to using the parsed type
Adding safety checks and various cleanup
2025-07-07 09:23:32 -07:00
aa035bc1e8
Merge pull request #108284 from dmlary/nav2d_obstacle-avoidance-enabled-fix
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NavMap2D: check if obstacles have avoidance enabled
2025-07-07 10:08:03 -05:00
9d917f4b14
Merge pull request #108281 from dmlary/nav_obstacle-avoidance-enabled-fix
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NavMap3D: check if obstacles have avoidance enabled
2025-07-07 10:08:00 -05:00
320484a8fb
Merge pull request #108262 from aaronfranke/csharp-crash-bad-enum
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Fix crash in C# bindings generator with bad enum documentation XML
2025-07-07 10:07:56 -05:00
ad10c6185d
GLTF: Fix nasty bug with incorrect buffer indices
2025-07-05 00:00:13 -07:00
c2f8e70aa0
Revert "Create more optimized CSGShape3D baked static mesh"
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This reverts commit 28875459d9 .
2025-07-04 20:43:28 +02:00
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
780f3d5e3b
NavMap2D: check if obstacles have avoidance enabled
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In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D
has avoidance enabled before adding it to the tree.
This is the 2D fix for #108259
2025-07-04 10:30:49 -05:00
09c9bccb85
NavMap3D: check if obstacles have avoidance enabled
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In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.
fixes #108259
2025-07-04 10:16:40 -05:00
8f816614f6
Merge pull request #108239 from mihe/jolt/scene-switch-crash
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Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
ab90808fee
Fix crash in C# bindings generator with bad enum documentation XML
2025-07-03 20:48:09 -07:00
9b22b41531
Merge pull request #105087 from HolonProduction/lsp-annotations
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LSP: Extract annotations from `EditorHelp`
2025-07-03 12:21:28 -05:00
b7dcb1f728
Merge pull request #108094 from simpkins/jolt_soft_body_transform
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Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
fc20bb6b03
Merge pull request #100187 from atlasapplications/dotnet-export-icu
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Update Dotnet iOS Export Process
2025-07-03 12:21:26 -05:00
89809f2b72
Merge pull request #108140 from HolonProduction/lsp-init-delay
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LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
0dc626b1f3
Merge pull request #108235 from mihe/jolt/shapeless-perf
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Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
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Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
e2985a2e1f
Fix crash in Jolt Physics when switching scenes in editor
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Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com >
2025-07-03 16:45:53 +02:00
63021bb4aa
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 14:14:00 +02:00
85d2a23a62
Move the script reload function to outside the
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lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
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C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
bad29ef0c7
Merge pull request #107636 from HolonProduction/completion-dont-use-next
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Autocompletion: Don't use `next` for `GET_NODE` inference
2025-07-01 17:57:59 -05:00
ee5859b7ae
Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
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Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
75751c0066
Merge pull request #106790 from limbonaut/linked-call-stack
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GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
2cf48a97b9
Merge pull request #101536 from xsellier/gdscript_crash_modulo
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Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
aa0ed1b469
Update Dotnet iOS Export Process
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Update iOS export to allow for hybrid globalization introduced in .NET 9 while preserving .NET 8 settings. Also allows for custom ICU or no ICU.
2025-07-01 14:02:28 -04:00
4d7c5f9172
LSP: Don't poll during editor setup
2025-06-30 13:53:07 +02:00
a095c5e3fa
GDScript call stack as reverse linked list with fixed coroutines
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* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).
Co-authored-by: Juan Linietsky <reduzio@gmail.com >
2025-06-30 11:37:42 +02:00
71e3a229f6
Jolt physics: wake up a soft body when its transform changes
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This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.
Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air. Now it falls to the ground correctly.
Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
e1b4101e34
Merge pull request #108072 from dalexeev/gds-fix-make-function
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GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
eaa5b1f471
Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
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Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00