Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
76,862 Commits 22 Branches 65 Tags
4.5
Commit Graph

10 Commits

Author SHA1 Message Date
KOGA Mitsuhiro
2560ddbce0 Add CameraServer camera_feeds_updated signal, and document async behavior 2025-08-08 03:53:41 +09:00
KOGA Mitsuhiro
ef833a9488 Fix camera removal detection after toggling monitoring on Linux 2025-07-14 02:28:54 +09:00
erodozer
5dc4ac2bb2 linux: respect order of device list when enumerating camera feeds 2025-04-24 17:00:15 -04:00
Lukas Tenbrink
54685c3037 Deactivate the CameraServer by default.
Add `monitoring_feeds` property to `CameraServer`.
This saves resources for games that don't use a physical camera.
2025-03-21 07:58:57 +01:00
Lukas Tenbrink
512abc38b2 Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition. 2025-01-17 17:31:58 +01:00
Jason Kuo
9655d7d948 Check CameraFeed type 2024-12-18 10:37:06 +08:00
Thaddeus Crews
8a134c580c Merge pull request #97469 from Calinou/cameraserver-linux-remove-prints
Remove verbose prints from CameraServer on Linux due to being printed every second
2024-12-03 14:40:53 -06:00
Adam Scott
0d350e7108 Set clang-format RemoveSemicolon rule to true
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Hugo Locurcio
87709cfdf2 Remove verbose prints from CameraServer on Linux due to being printed every second 2024-09-26 00:08:06 +02:00
Paweł
b88585abfc Add linux camera support 2024-09-25 12:08:06 +02:00
Powered by Gitea Version: 1.24.1 Page: 5699ms Template: 40ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API