f0f69a7b7c
Fix Parallax2D repeats being not relative to its transform
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(cherry picked from commit 1bd8372813 )
2024-09-16 17:04:12 +02:00
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
95813793b4
Add repeats in ysort child collection
2024-06-15 10:53:32 -04:00
f0983f1b1c
Add cull fix for scale repeat
2024-06-04 11:52:34 -04:00
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
31e7ee63f2
Fix unsafe uses of Callable.is_null()
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`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
6d0dca76c0
Fixes SDF Collision Enable/Disable
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- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
2024-04-22 20:27:56 -07:00
983cdb2f54
Fix transform of Y-sorted branch-root
2024-04-16 14:26:47 +02:00
2ed2ccc2d8
Fixed Timestep Interpolation (2D)
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Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).
Co-authored-by: lawnjelly <lawnjelly@gmail.com >
2024-03-23 12:28:36 +01:00
9903e6779b
Enforce template syntax typename over class
2024-03-07 22:39:09 -06:00
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position
2024-02-20 23:59:17 +01:00
35b640107f
Stabilize snapping 2D transforms to pixel
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Co-authored-by: Danni <34800072+KeyboardDanni@users.noreply.github.com >
2024-02-12 11:04:01 -05:00
673102ffd8
Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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Avoid crashes when engine leaks canvas items and friends
2024-01-09 15:30:55 +01:00
795fe74143
unify parameter names for 'RendererCanvasCull'
2023-12-24 10:18:34 +08:00
34ecfff672
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-12-13 11:06:26 -05:00
342531597b
Merge pull request #85811 from clayjohn/2D-render-info
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Implement render info counters for the 2D renderer
2023-12-12 10:41:06 +01:00
27f71c4e78
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
528b4a3283
Implement render info counters for the 2D renderer
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This provides information for the debug monitors
2023-12-06 14:39:33 -07:00
41fa6c32b4
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
fdd3d36c6d
[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-25 18:45:30 +02:00
407b16ab00
Debug CanvasItem redraw
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I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
b7e5ea8a39
Update Y-sort position of the first item in the sorted subtree
2023-07-14 02:18:05 +02:00
bbb2a889d8
Fix Y-sort modulate for top-most Y-sorted CanvasItem
2023-06-12 13:33:26 +02:00
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
0821262167
Merge pull request #77079 from kleonc/y_sort_fix_modulation_propagation
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Fix modulation propagation for Y-sorted CanvasItems
2023-05-24 08:47:50 +02:00
6d88c83611
Merge pull request #71684 from kleonc/draw_polyline_simplify_antialiased
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`RendererCanvasCull` Simplify drawing antialiased polyline
2023-05-24 08:44:19 +02:00
5d8219b4fd
Fix modulation propagation for Y-sorted CanvasItems
2023-05-15 01:32:41 +02:00
ba985ecf3f
Fix draw_multiline_colors() for width < 0
2023-03-14 09:43:56 +03:00
728c51e362
CanvasItem::draw_polyline Support thin polylines drawn using line strip
2023-01-19 21:08:25 +01:00
f29e39cfd6
RendererCanvasCull Simplify drawing antialiased polyline
2023-01-19 17:08:39 +01:00
43fc483e6c
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
2023-01-18 15:16:22 +01:00
2156250471
Merge pull request #62236 from MinusKube/master
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Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16 22:13:07 +01:00
01af885e69
Fix draw_polyline not supporting closed polygons and not having a uniform offset
2023-01-16 20:27:30 +01:00
a8cbb6245b
Fix scaling issue in draw_line and similar methods
2023-01-16 12:49:58 +03:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
7129718dc5
Fix child nodes still being drawn when the visible area of a control with clip_contents enabled is 0
2022-12-01 19:47:33 +08:00
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
fcb9be66a2
Viewport canvas cull mask feature
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Co-authored-by: Valentin Zagura <puthre@gmail.com >
2022-10-31 14:09:49 +01:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
e235bca995
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
f450f242b9
Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
2022-08-02 21:00:01 +02:00
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
f514b82fd3
Account for relative z-indexes when y-sorting
2022-07-08 09:18:00 -05:00