ab6b00d102
Expand columns in the audio interactive transition editor
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This prevents columns from being unusably narrow,
especially on hiDPI displays.
2024-08-04 17:24:31 +02:00
e680369d5b
GDScript: Fix too many calls to 'remove_parser'
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+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
3978628c6c
Merge pull request #94994 from dsnopek/mobilevr-interface-docs-use-xr
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Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-08-01 00:06:47 +02:00
2add44c0dc
Merge pull request #94168 from Faless/net/wsl_peer_reuse
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[WebSocket] Allow reusing closing and closed peers
2024-08-01 00:06:26 +02:00
24b7d973fa
Fix type-o in MobileVRInterface sample code in docs: xr -> use_xr
2024-07-31 16:36:44 -05:00
019cf2b40c
Merge pull request #94984 from Faless/mp/fix_safer_cache_cleanup
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[MP] Partially revert cache cleanup, track paths as fallback
2024-07-31 22:33:07 +02:00
8460a72f94
Merge pull request #94871 from rune-scape/fix-mismatched-parsers2
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GDScript: Fix common mismatched external parser errors (second try)
2024-07-31 22:33:03 +02:00
9559330187
Merge pull request #91011 from Faless/mp/fix_disconnect_on_change
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[MP] Fix `disconnect_peer` not doing the proper cleanup
2024-07-31 22:32:55 +02:00
6e8fa6dd50
GDScript: Fix common mismatched external parser errors
2024-07-31 12:54:16 -07:00
90d5d26026
[MP] Partially revert cache cleanup, track paths as fallback
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Cleaning up remote NodePath cache is not trivial since the visibility
API allows for certain nodes to be despawned (and re-spawned) on some
peers while being retained in the authority.
This means that from the server point of view, the node has not changed,
and the path simplification protocol won't be run again after
respawning.
While we can track this information for synchronizers via the
replication API, we can't easily track this information for potential
child nodes that use RPCs (I'm convinced it is doable, but we need to
track the whole dependency tree which would require some more complex
refactoring).
This commit partially reverts some of the cache cleanup logic to always
retain remote IDs, and adds a NodePath lookup fallback when the ObjectID
is invalid.
2024-07-31 19:32:32 +02:00
fdeea4ac33
Enable ASTC encoder build when building with ANGLE.
2024-07-30 12:28:04 +03:00
344ff6fe83
Fix browse_dialog in Blender scene importer to accept files
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2024-07-29 11:38:24 +02:00
beaf2b18ce
Fix doc on Vector2.cs's / operator
2024-07-27 14:49:20 -07:00
b2facc018a
Merge pull request #94730 from dalexeev/gds-fix-while-locals-clearing
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GDScript: Fix locals clearing after exiting `while` block
2024-07-26 13:44:09 +02:00
7805220fef
Merge pull request #90134 from AThousandShips/construct_fix
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[Core] Fix `Variant::construct` of `Object`
2024-07-26 13:43:54 +02:00
2a61a2fa2f
Merge pull request #89274 from 0x0ACB/unchecked_cast
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Fix use after free in `GDScriptLanguage::debug_get_globals`
2024-07-26 13:43:48 +02:00
8f3e2c96eb
[Core] Fix Variant::construct of Object
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Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
5350e1beaa
GDScript: Fix locals clearing after exiting while block
2024-07-25 12:10:37 +03:00
f2918c73cf
Revert "GDScript: Fix common mismatched external parser errors"
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This reverts commit c75225ffb2 .
This caused a crashing regression for multiple users:
https://github.com/godotengine/godot/pull/94617#issuecomment-2247868580
2024-07-25 09:20:23 +02:00
022d702bc0
Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs
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GDScriptCache: Clear abandoned parser refs
2024-07-24 13:03:27 +02:00
77e18da5ff
Merge pull request #94674 from dalexeev/gds-fix-incorrect-setter-call-for-ref-types
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GDScript: Fix incorrect setter call for reference types
2024-07-24 10:17:45 +02:00
d342df79d5
Merge pull request #94676 from rune-scape/test-oops
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GDScriptTestRunner: Fix compiler error output
2024-07-24 09:59:34 +02:00
f361133601
Merge pull request #94664 from dalexeev/gds-fix-make-arguments-hint
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GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-24 09:59:28 +02:00
e91725f490
Merge pull request #94617 from rune-scape/fix-mismatched-parsers
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GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
7708f0e163
Merge pull request #85382 from HolonProduction/in-case-of-a-script
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GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
8c82fd15d2
GDScript: Fix incorrect setter call for reference types
2024-07-24 10:37:35 +03:00
298904d74e
GDScriptTestRunner: Fix compiler error output
2024-07-23 12:59:22 -07:00
86b23d0420
GDScriptCache: Clear abandoned parser refs
2024-07-23 12:54:45 -07:00
c75225ffb2
GDScript: Fix common mismatched external parser errors
2024-07-23 12:25:23 -07:00
37a3a98fde
GDScript: Fix incorrect default values in _make_arguments_hint()
2024-07-23 19:35:42 +03:00
638148a184
GDScript: Fix false positive cases of ENUM_VARIABLE_WITHOUT_DEFAULT
2024-07-22 21:45:01 +03:00
9d8c2c9b25
Merge pull request #94618 from Faless/ws/fix_no_delay
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[WebSocket] Ensure `TCP_NODELAY` is always set
2024-07-22 15:41:14 +02:00
d65e7aab76
[WebSocket] Ensure TCP_NODELAY is always set
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Almost all WebSocket implementations (including all major browsers)
disable Nagle's algorithm to favor low latency over packet overhead.
This was also the case in Godot 3.x, while in Godot 4.0 this was only
being done for clients and wasn't even always working due to a bug.
This commit fixes the aforementioned bug, and forces TCP_NODELAY when
accepting a stream as a server.
2024-07-22 14:40:19 +02:00
7bcb447c66
Merge pull request #94598 from BlueCube3310/img-64bit-compress
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Support 64-bit image sizes for VRAM compression
2024-07-22 14:13:15 +02:00
4be1529049
Merge pull request #94550 from dsnopek/openxr-passthrough-project-settings
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OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-22 14:12:56 +02:00
f640ba6f2c
Merge pull request #94514 from adamscott/fix-new-stream-types-playing
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Fix new stream types `mix()` not returning 0 when inactive
2024-07-22 14:12:54 +02:00
0ed45629fd
Support 64-bit image sizes for VRAM compression
2024-07-21 21:06:14 +02:00
22a6303fa0
OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-19 19:04:51 -05:00
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
b22783b9b3
Fix new stream types mix() not returning 0 when inactive
2024-07-18 11:18:38 -04:00
ff8a2780ee
Merge pull request #94506 from Jordyfel/handle-gltf-bin-missing
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Fix handling of missing bin file in gltf separate
2024-07-18 15:38:32 +02:00
60966f5bcf
Merge pull request #94505 from mihe/speed-up-gdscript-shutdown
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Speed up `GDScriptLanguage::finish`
2024-07-18 15:38:29 +02:00
fefd9537e6
Merge pull request #94424 from HolonProduction/completion-fix-depended-parsers
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Autocompletion: Register depended parsers with the main parser
2024-07-18 15:38:20 +02:00
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
416e63ae35
Fix handling of missing bin file in gltf separate
2024-07-18 14:04:16 +03:00
6852f9497c
Speed up GDScriptLanguage::finish
2024-07-18 12:30:45 +02:00
4699e69708
Autocompletion: register depended parsers with the main parser
2024-07-18 12:16:28 +02:00
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
be652f160d
[Audio] Prevent crash in interactive playback
2024-07-17 18:58:36 +02:00