59755 Commits

Author SHA1 Message Date
8f0966982d GDScript: Fix POT generator skips some nodes (part 2)
(cherry picked from commit e07ec89bdf)
2024-03-11 16:23:38 +01:00
9fa98ebb17 [iOS one-click] Add support for Xcode 15 devicectl.
(cherry picked from commit 33ce138b9b)
2024-03-11 16:15:08 +01:00
01c51db41c Copy track update mode when adding reset key
(cherry picked from commit d96fca371b)
2024-03-11 16:14:31 +01:00
2eda411cca Do not call _validate_script if editor is not enabled
(cherry picked from commit 0fbc857e3f)
2024-03-11 16:11:13 +01:00
e5add91a46 Prevent race condition on initial breakpoints from DAP
(cherry picked from commit 485342408b)
2024-03-11 16:10:56 +01:00
cc38139799 Fix visual shader's screen_uv input preview uses position of node
rather than a sample area like uv

(cherry picked from commit d920bdeda5)
2024-03-11 16:10:14 +01:00
a05e15944e Fix opening docs writing extra navigation history
Fix #82292
Removes extraneous call to change the tab if the page wasn't yet open when opening class member description.

(cherry picked from commit 0506d6f192)
2024-03-11 16:08:20 +01:00
fc42a18ffe [Doc] Clarify bsearch(_custom) behavior
* Added an example for the effect of `before`
* Clarified the arguments to the custom callable can be either order

(cherry picked from commit 06df4abcd3)
2024-03-11 15:23:45 +01:00
b739939459 [Docs][C#] Use PropertyName constants in more places
(cherry picked from commit 2f1f8ee39b)
2024-03-11 15:23:27 +01:00
867df40f13 Address a few issues in Transform3D documentation
(cherry picked from commit abf4894677)
2024-03-11 15:22:59 +01:00
63c13e77e4 [C#] Fix typo in Color documentation
(cherry picked from commit 5aadb8660b)
2024-03-11 15:22:02 +01:00
ba722ea067 [Doc] Clarify some details about deferred calls
(cherry picked from commit 1cc5b0aa0d)
2024-03-11 15:21:28 +01:00
94c9e96056 RTL: Clarify that line, paragraph, and character numbers are zero-indexed
Closes #82885.

(cherry picked from commit 4a1397b58c)
2024-03-11 15:20:28 +01:00
50a240916a [Doc] Fix some incorrect uses of "children"
(cherry picked from commit 9b5cd8e240)
2024-03-11 15:18:58 +01:00
7159bd3bc3 Add necessary elaboration to documentation for Node3D::get_parent_node_3d
(cherry picked from commit 4c8015bec3)
2024-03-11 15:18:39 +01:00
637960597f Document that parse_input_event doesn't influence the OS
(cherry picked from commit 8121446385)
2024-03-11 15:18:21 +01:00
da4aaaa007 [Doc] Fix GDScript casing of String.num_scientific
(cherry picked from commit b384beccc5)
2024-03-11 15:17:57 +01:00
9d5755d20c Clarify behavior of opening a new file in FileAccess
The containing directory must exist for this to succeed.

(cherry picked from commit a775d8bf5a)
2024-03-11 15:17:40 +01:00
2c22a0a590 Additional docs: c# mainloop needs to be registered in the global class
(cherry picked from commit 3122b368c0)
2024-03-11 15:17:18 +01:00
6400a1fd62 Fix "dimensionnal" typo
(cherry picked from commit 9472ccbcdd)
2024-03-11 15:16:57 +01:00
ccc8472c57 Fix some leftover references to hint_albedo in docs
(cherry picked from commit e5266f71b9)
2024-03-11 15:16:37 +01:00
aca96eb406 Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning

(cherry picked from commit c9bc54637b)
2024-03-11 15:14:42 +01:00
48f0e5f12b Document using RichTextLabel's meta_clicked to handle clickable URLs
(cherry picked from commit ea03154a27)
2024-03-11 15:14:10 +01:00
fb55840d92 Document initial position project settings not affecting run from editor
(cherry picked from commit d3df15f823)
2024-03-11 15:13:42 +01:00
aaf1928940 Improve documentation on Android package unique name
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.

(cherry picked from commit 111908c4ed)
2024-03-11 15:13:16 +01:00
002028ea40 Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )

(cherry picked from commit 0e977e087c)
2024-03-11 15:12:55 +01:00
5a0f95edd2 Document OS.execute() limitations on Android
(cherry picked from commit d94ee14123)
2024-03-11 15:12:22 +01:00
5b63622726 Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
(cherry picked from commit 02faccd14f)
2024-03-11 15:11:17 +01:00
c3d9191f33 Fix inverted link in docs
Title and url were swapped

(cherry picked from commit 17000bf8c3)
2024-03-11 15:10:39 +01:00
263616aab0 Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
(cherry picked from commit 2ba6066d5d)
2024-03-11 15:10:11 +01:00
84b8c3275d Mention and deprecate InputEventJoypadButton's pressure
(cherry picked from commit 25c0c95960)
2024-03-11 15:09:01 +01:00
2bbd4aabdb Tweak XROrigin3D documentation
(cherry picked from commit 552403d581)
2024-03-11 15:07:42 +01:00
968f592984 Overhaul Transform3D documentation
(cherry picked from commit 64ba22a9a7)
2024-03-11 15:06:22 +01:00
acea2c5424 Add documentation to EditorExportPlatformWeb
(cherry picked from commit 7ffacb5d49)
2024-03-11 15:05:09 +01:00
f2abdd143e Add missing documentation for AudioStream & AudioStreamPlayback
(cherry picked from commit 8f4598bad4)
2024-03-11 15:04:48 +01:00
316d3d8a0d Add a few notes to Sprite3D's documentation
(cherry picked from commit 8ca47c981d)
2024-03-11 15:04:25 +01:00
90871bc800 Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4)
2024-03-11 15:03:28 +01:00
0f38f50e97 Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b)
2024-03-11 15:03:07 +01:00
755620e364 Document Bounce = 1.0 not being sufficient for infinite energy conservation
(cherry picked from commit 7ff1704b1b)
2024-03-11 15:02:49 +01:00
41648610cc Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.

(cherry picked from commit 40813b68f0)
2024-03-11 15:02:16 +01:00
5960a15a46 Clarify Tween.set_parallel()
(cherry picked from commit 207bd34aa5)
2024-03-11 15:00:50 +01:00
14bd7d061f Fix shader cache with transform feedback on some android devices
(cherry picked from commit d31d3e503e)
2024-03-11 15:00:44 +01:00
ACB
f4ac543b99 Make RID_Owner<Texture> threadsafe in TextureStorage for gles3
(cherry picked from commit 09d2c09434)
2024-03-11 15:00:44 +01:00
9547818cc0 Do not reflect the origin lines in a mirror
(cherry picked from commit 59c75b074a)
2024-03-11 15:00:44 +01:00
8e31ea244b Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:00:44 +01:00
63b1d100fb Make dummy rendering server appear as a high end platform
to fix vulkan shader compile error when exporting

(cherry picked from commit f6aabd2b72)
2024-03-11 15:00:44 +01:00
5f92e6e7e3 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
(cherry picked from commit 21ade7f0f7)
2024-03-11 15:00:44 +01:00
9926e7e8fa Add shader_cache_dir_valid check to _save_to_cache
(cherry picked from commit a365c070b3)
2024-03-11 15:00:44 +01:00
3797140b7d [Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
(cherry picked from commit 620e194727)
2024-03-11 15:00:44 +01:00
7e80c69d49 [Windows] Always use ANGLE in ARM builds.
(cherry picked from commit b65635ae51)
2024-03-11 15:00:44 +01:00