862d8707f5
set minsdk to 21. Sorted the fseeko error.
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(cherry picked from commit e9525aed1c )
2025-10-01 10:24:59 +01:00
08abae7351
[3.x] Address API 35 UI changes
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(cherry picked from commit 936c86b190 )
2025-10-01 10:24:59 +01:00
da3795b199
Update NDK and Maven config
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(cherry picked from commit 3c645995ca )
2025-10-01 10:24:59 +01:00
21230fda3e
Update required version numbers for Android
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(cherry picked from commit 21d7340162 )
2025-10-01 10:24:59 +01:00
e7b7748984
Fix Xbox Controller on Android
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(cherry picked from commit cf00265386 )
2025-06-13 18:14:53 +01:00
e482dcbc68
fix lost old callback when continuous call requestRenderAndNotify
2024-06-24 20:56:12 +02:00
4e7f4ee864
Fix gradle build errors when the build path contains non-ASCII characters
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(cherry picked from commit f1887a30f3 )
2024-04-25 16:24:14 +02:00
758daacd24
Merge pull request #88490 from AlekseyKapustyanenko/Rotary-input-3.x
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[3.x] Add rotary input support for Android platform
2024-03-08 14:11:51 +00:00
99c8cd2b17
Rotary input for 3.x
2024-02-18 22:25:10 +04:00
1065527ca7
[3.x] [Android 14] Fix GodotEditText white box showing during game load
2024-02-15 01:10:00 +01:00
eba77be573
Update Android dependencies for the project
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- Update Java version from 11 to 17
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
- Update Nexus plugin version from 1.1.0 to 1.3.0
2024-01-25 13:58:08 -08:00
194452bf38
Update the logic used to start / stop the GL thread
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Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
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[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
e96c42f0e1
Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
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[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
ec8a4c025d
Fix Android editor crash issue
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Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
e9045a6d03
Add Android project settings for gesture support
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- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
cf706e2dc3
Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
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For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
620fdd1f07
Fix Android input routing logic when using a hardware keyboard
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When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-09-14 04:29:15 -07:00
1e2e3b21f3
Fix: incorrectly .gitignored files.
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(cherry picked from commit 90f3992036 )
2023-08-29 12:55:44 +02:00
6d1bf81e01
Address kotlin build warnings
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(cherry picked from commit 242ffb72b8 )
2023-08-29 12:42:10 +02:00
42d2187f38
Fix double tap & drag on Android
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(cherry picked from commit 0c94750642 )
2023-08-28 17:27:15 +02:00
5cf0ba88e3
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78130
2023-06-15 21:45:30 -07:00
ee07f60b07
Fix issue causing the last edited project to open while switching to another one.
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Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 23:19:02 -07:00
f3026c2aa0
Merge pull request #78085 from m4gr3d/fix_multitouch_detection_spatial_viewport_3x
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[3.x] Fix spatial viewport multitouch detection support
2023-06-11 18:08:30 -07:00
8f44765831
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77497
2023-06-10 08:52:26 -07:00
b5a908c985
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
9c334fa242
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
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Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:21:57 -07:00
b71701714f
Merge pull request #77497 from m4gr3d/improve_keyboard_mouse_support_3x
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[3.x] Improve touchpad and mouse support for the Android editor
2023-05-28 12:03:09 +02:00
18ee8da7d6
Add audio/general/text_to_speech project setting to enable/disable TTS.
2023-05-26 20:57:29 +03:00
ccd36e0dbe
Improve touchpad and mouse support for the Android editor
2023-05-25 20:09:35 -07:00
3bef5f29ec
Update the format for the app version code and name
2023-05-24 14:40:37 -07:00
e5e73e7068
Merge pull request #74583 from m4gr3d/setup_play_store_builds_3x
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[3.x] Update the gradle build tasks to generate play store builds.
2023-05-17 18:21:36 +02:00
f9ae38d87c
Merge pull request #73692 from m4gr3d/update_touchscreen_editor_settings_3x
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[3.x] Enable granular control of touchscreen related settings
2023-05-08 09:10:36 -07:00
30e3e301e0
Update the gradle build tasks to generate play store builds.
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Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:13:00 -07:00
3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
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[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
837db0b051
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 13:19:45 -07:00
cec8e09948
Fix null in android text entry system.
2023-04-12 09:20:44 -06:00
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
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[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
61e41facc7
Enable granular control of touchscreen related settings
2023-04-05 10:11:53 -07:00
2803c471e8
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:39 -07:00
f3cdff46fc
Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
e2c7d3e6c0
Fix directory access when the running app has the All files access permission
2023-03-20 09:00:48 -07:00
d2ac29abe3
Merge pull request #74469 from m4gr3d/configure_snapshot_publish_version_3x
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[3.x] Configure maven central snapshot versions for the Godot Android library
2023-03-06 12:38:49 +01:00
0e2292f341
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:29:41 -08:00
9bdb585318
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:24:09 +03:00
b04c9a71f4
Implement file provider capabilities
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The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
48a55ffad3
Provide a delegate implementation for the killProcess logic on Android
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The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
e59752bcb7
Update the Godot Android Editor name from Godot Editor to Godot Editor 3
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Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00