30042 Commits

Author SHA1 Message Date
bdbd34b388 Don't update CSG Shape when not inside tree
(cherry picked from commit 07042b4044)
2021-09-21 15:05:21 +02:00
20b481f3f8 Update VisualScriptCustomNode.xml
(cherry picked from commit 080125660a)
2021-09-21 15:00:54 +02:00
7c981804b7 MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 15:00:00 +02:00
2773548b58 Add logo attribution for Android, HTML5 and Linux platform icons
- Tweak the Android platform logo to remove the Android wordmark,
  as it can't be used without explicit permission.

(cherry picked from commit 1513aa9b26)
2021-09-21 14:56:03 +02:00
aa0de1c6e0 Improve documentation for String.get_extension()
(cherry picked from commit 09eb98c530)
2021-09-21 14:26:47 +02:00
052ca31a36 HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.

(cherry picked from commit 16f49d4b29)
2021-09-21 14:26:15 +02:00
a2f3decb88 Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.

(cherry picked from commit 9e9bac1549)
2021-09-21 13:53:31 +02:00
0ac9c9906b Document Object.get_class()/is_class() ignores class_name declaration
(cherry picked from commit a15847e5ca)
2021-09-21 11:02:15 +02:00
2cd5516672 Improve documentation for Engine.get_idle_frames/get_physics_frames()
(cherry picked from commit 31c07bcca7)
2021-09-21 10:52:40 +02:00
62953c4fae Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-20 16:21:42 +02:00
0e27430251 Add an outlined version of logo.png and icon.png and put it in README.md
(cherry picked from commit d68abd95fc)
2021-09-20 15:00:03 +02:00
0d88a4fded Initialize n_warnings_dropped to 0 in ScriptDebuggerRemote
(cherry picked from commit d3866d78f2)
2021-09-16 16:00:48 +02:00
165775e689 [macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
(cherry picked from commit f37981b83f)
2021-09-16 13:29:53 +02:00
9d0e0fe783 Fix LSP completion crashing on sceneless scripts
(cherry picked from commit 6db17a523e)
2021-08-20 17:12:24 +02:00
a384ffa2b0 Fix multimesh being colored by other nodes GLES3
(cherry picked from commit 92bf493821)
2021-08-20 10:04:18 +02:00
22c9ef8f0f Bump version to 3.3.4-rc 2021-08-19 18:51:41 +02:00
b973f997ff Bump version to 3.3.3-stable
Thanks to all contributors! <3
3.3.3-stable
2021-08-19 09:27:30 +02:00
6a2f135695 Update changelog for 3.3.3-stable 2021-08-19 09:27:19 +02:00
f799163914 [3.x] Improve the docs for the float type
(cherry picked from commit 02a94ee977)
2021-08-18 23:27:57 +02:00
dff81b25cd Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.

(cherry picked from commit a66339a549)
2021-08-18 23:27:43 +02:00
a9bffd5878 Fix possible null pointer exception.
(cherry picked from commit e2bcdad43b)
2021-08-18 23:27:30 +02:00
c55be95364 Epsilon check for angular velocity in BodySW
(cherry picked from commit 32965aa0ab)
2021-08-18 23:27:12 +02:00
62df64fe58 Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
(cherry picked from commit f95035b80b)
2021-08-18 23:26:28 +02:00
8b07d65701 Fix: Selection Only in Find/Replace now preserves selection
(cherry picked from commit a4d5664858)
2021-08-18 23:25:31 +02:00
2e8081cef2 Update Godot Javascript FS library to manually depend on ERRNO_CODES.
Fixes compatibility with Emscripten 2.0.26+.

(cherry picked from commit 71fb2429a0)
2021-08-18 23:24:03 +02:00
f604b32081 Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:23:39 +02:00
1b51ba0157 Fix github actions cache server being down failing builds
(cherry picked from commit 27da2e364e)
2021-08-18 23:22:55 +02:00
6bcd7f6b54 SCons: Fix potential error when pruning cache on CI
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.

That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.

(cherry picked from commit 825b245f0d)
2021-08-18 23:22:52 +02:00
1aa7f05dd9 Merge pull request #48244 from qarmin/pin.3.3.project 2021-08-18 10:30:36 +02:00
3b65adb00f Merge pull request #51744 from ModProg/android-right-click-3.3
[3.3] [android] Fixed wrong button mask for right click
2021-08-17 12:49:28 +02:00
2667261520 [android] Fixed wrong button mask for right click 2021-08-16 18:14:12 +02:00
f66ff33b25 Merge pull request #51719 from akien-mga/3.3-scoped-storage 2021-08-16 10:56:14 +02:00
f1bf894085 Android: Increase default armv7 NDK platform to 19
Following #50359 this is the new minSdk that we target.
Users can still override it in custom builds if they want to support SDK 18.
2021-08-16 10:12:43 +02:00
2eb8875b77 Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.

(cherry picked from commit c88d1608ab)
2021-08-16 09:56:32 +02:00
654d892570 Pin Godot 3.3 to same version of test project in CI 2021-08-15 22:46:51 +02:00
7054f93e10 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
angad-k, Bhu1-V, Blackiris, ellenhp, fabriceci, follower,
foxydevloper, Geometror, hilfazer, hoontee, Janglee123,
Razoric480, SirQuartz, theoway.

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit d8a8d32f2e)
2021-08-13 12:17:15 +02:00
1f87904366 Don't save project on startup in headless or no-window mode
(cherry picked from commit ea2489ce93)
2021-08-13 12:17:15 +02:00
f38abd593d Fix Path3D initial forward calculation
(cherry picked from commit 102ec1042b)
2021-08-13 12:17:15 +02:00
32bbe644ca Fix forward calculation in PathFollow3D for the position at the end of the curve
(cherry picked from commit e23f6a5bba)
2021-08-13 12:17:15 +02:00
86466737ff Added minimum scale for node 2D
(cherry picked from commit b7817c7b59)
2021-08-13 12:17:15 +02:00
1c8682aa78 Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.

(cherry picked from commit 874aa1708f)
2021-08-13 12:17:15 +02:00
afefa8f70f Fix incorrect descriptions for EditorFileSystem's get_file_type()
(cherry picked from commit 1942e0c117)
2021-08-13 10:41:32 +02:00
d4eecf4535 Update external texture flag configuration.
(cherry picked from commit 2cc1cdc27b)
2021-08-13 10:41:19 +02:00
8c20e03150 Docs: Add warnings about no SSL/(D)TLS revocation
(cherry picked from commit 4eb427afb8)
2021-08-13 10:40:55 +02:00
0c6b5bdfeb Update bundled Mozilla X.509 CA root certificates
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from 8b263a18fc

(cherry picked from commit d9005912c1)
2021-08-13 10:39:56 +02:00
a89346e227 Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085)
2021-08-13 10:39:21 +02:00
279af47ef9 Allow unclamped colors in Sprite3D
(cherry picked from commit f7dbcf95e1)
2021-08-13 10:39:03 +02:00
5da2675856 Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.

(cherry picked from commit 313527b3fa)
2021-08-13 10:38:06 +02:00
64af5e5db4 FileAccessWindows: Add missing share.h include
Follow-up to #51430.

(cherry picked from commit cb52f2c9c0)
2021-08-13 10:37:31 +02:00
be6712fb3d Fix Windows platform file access
This restores Windows platform file handling back to open files non-exlusively by default, as was the case before October 2018. (See b902a2f2a7)
Back then, while fixing warnings for MSVC, the function used for opening files was changed from _wfopen() to _wfopen_s() as suggsted by the warning C4996. ("This function may be unsafe, consider using _wfopen_s instead.")

This new function
1. did parameter validation and thus avoided some possible security issues due to nil pointers or wrongly terminated strings
2. it also changed the default file sharing for opened files from _SH_DENYNO (which was the implicit default for the previous _wfopen()) to _SH_SECURE.

_SH_DENYNO means every opened file could be opened by other calls (like is the default on other operating systems).
_SH_SECURE means if the file is opened with READ access, others can still read the same file, but if it is opened with WRITE access, others can't open it at all, not even to read.

This led to rarely occuring bugs on Windows, i.e. due to random access by Antivirus processes, or Godot/Windows not closing a file handle fast enough while trying to open it again elsewhere (i.e. project.godot, instead showing the Project manager, or saving shaders/debugging the game).

What this PR does it change the file access to a third method, _wfsopen(). This is still secure, doing parameter validation and thus avoids the warning, but it allows us to actually SET the file sharing parameter. And we set it to _SH_DENYNO, as it was implicitely before the change. (And as it currently is on all non-Windows platforms, where file sharing restrictions don't exist by default.)

Warning C4996 should really have been pointing this out. It should've been _wfsopen() all along. Let's hope this banishes those annoying, rare errors for all eternity.

Fixes #28036.

(cherry picked from commit b48cbb5da9)
2021-08-13 10:37:26 +02:00