0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
c709dff1a2
Style: Format code with clang-format 6.0.1
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(cherry picked from commit 7c9f7452f4 )
Travis: Update style checks to clang-format 6.0.1
(cherry picked from commit 003ac67df1 )
2018-07-18 16:37:23 +02:00
9a0a40042e
Adds keywords to autocomplete predictions.
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Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.
Fixes : #5972
(cherry picked from commit 6e32157a65 )
2018-05-13 22:35:19 +02:00
31c4b743cb
Fix enums without class name not opening docs page
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(cherry picked from commit ccd986f53e )
2018-05-13 22:04:37 +02:00
a3ba1b0280
Fix script template on _ready behavior
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(cherry picked from commit 01ec06d9ae )
2018-04-15 01:18:49 +02:00
ef44ed93a7
For-in loop variable added to autocompletion
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Fix for #16494
(cherry picked from commit f97ebdcab3 )
2018-04-14 19:19:47 +02:00
370f84f41c
Removed whitespaces around arguments of functions.
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Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.
This commit fixes that.
2018-02-22 19:41:37 -03:00
d7f73031fb
Show default values in docs for GDScript built-in functions
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(cherry picked from commit dca2ae78dd )
2018-02-19 22:13:44 +01:00
0359fed313
Merge pull request #15849 from poke1024/preload-completion
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GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
ae4cd5b6da
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 19:37:21 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
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leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
fab66af7e9
Move the remote scene tree to the scene tree dock.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
475cee9c0f
Abstract some method for script system
2017-11-17 09:20:32 +08:00
4cfc29611e
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16 18:54:56 +01:00