21 Commits

Author SHA1 Message Date
4e1dcd3d0b png: Do not output warnings as errors
(cherry picked from commit 9bf3ee7acc)
2016-06-25 01:55:31 +02:00
f97cbdec8f Update to libpng 1.5.27
No security relevant fix as far as I can see, but the version bump
does not hurt either.

(cherry picked from commit bc25492e63)
2016-06-04 22:20:46 +02:00
803438d448 SCons: using 1 env for all drivers
(cherry picked from commit 6cf2353305)
(cherry picked from commit 12bd9ee6f2)
(cherry picked from commit 4c4d79e3c9)
(cherry picked from commit dbb4c0c9b7)
2016-06-04 22:20:02 +02:00
7ad50eaea8 This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
And arm neon opt is enabled if not on windows.

(cherry picked from commit db89a47e28)
2016-04-02 21:58:09 +02:00
08e536dbe0 -Support the TRNS flag on libpng, fixes #3097 2016-01-23 17:19:51 -03:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
92cc8fcc74 redundant TAB removed 2015-12-23 15:41:46 +03:30
0897b73cd6 Fix ios libpng link error 2015-12-23 14:57:00 +03:30
bf69e07ea6 Fix libpng link errors on android 2015-12-21 11:50:54 +03:30
6750c8a729 Update to libpng 1.5.26
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so.
Fixes #2787
2015-12-19 20:41:22 +01:00
2355e1c3b8 Fixed leak when saving PNG-s 2015-11-29 20:11:42 +01:00
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
9983ceecf2 Fixes compile bug for Android template on Windows. 2015-07-24 13:12:23 -06:00
acb5cdb574 forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
88591af4ac fix saving texture flags to *.png.flags file, closes #399 2015-01-10 02:37:00 -05:00
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00