Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics

This commit is contained in:
PiCode
2025-05-13 23:49:28 +03:00
parent 209a446e36
commit fe3aaa2ae3
19 changed files with 303 additions and 0 deletions

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@ -357,6 +357,11 @@ public:
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }
virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) override {}
virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) override {}
virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override {}
virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) override {}
/* JOINT API */
virtual RID joint_create() override { return RID(); }