Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
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@ -357,6 +357,11 @@ public:
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virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}
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virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }
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virtual void soft_body_apply_point_impulse(RID p_body, int p_point_index, const Vector3 &p_impulse) override {}
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virtual void soft_body_apply_point_force(RID p_body, int p_point_index, const Vector3 &p_force) override {}
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virtual void soft_body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) override {}
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virtual void soft_body_apply_central_force(RID p_body, const Vector3 &p_force) override {}
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/* JOINT API */
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virtual RID joint_create() override { return RID(); }
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