Bind remaining theme properties to their respective classes
This adds binds for GraphEdit/GraphElement/GraphNode, which were skipped before due to a rework. This also adds binds for Window, which was skipped before due to a complicated code organization. Also adds theme cache entries/direct cache access to a few places that previously missed it. Some theme properties are now exposed to other classes via friendships or public getters for convenience. This removes all string-based theme access from scene/ classes.
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@ -41,6 +41,8 @@
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class TextEdit : public Control {
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GDCLASS(TextEdit, Control);
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friend class CodeHighlighter;
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public:
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/* Edit Actions. */
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enum EditAction {
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@ -543,12 +545,6 @@ private:
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struct ThemeCache {
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float base_scale = 1.0;
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/* Internal API for CodeEdit */
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Color brace_mismatch_color;
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Color code_folding_color = Color(1, 1, 1);
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Color folded_code_region_color = Color(1, 1, 1);
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Ref<Texture2D> folded_eol_icon;
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/* Search */
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Color search_result_color = Color(1, 1, 1);
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Color search_result_border_color = Color(1, 1, 1);
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@ -633,7 +629,7 @@ protected:
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virtual void _update_theme_item_cache() override;
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/* Internal API for CodeEdit, pending public API. */
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// brace matching
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// Brace matching.
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struct BraceMatchingData {
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int open_match_line = -1;
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int open_match_column = -1;
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@ -662,6 +658,11 @@ protected:
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String lookup_symbol_word;
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void _set_symbol_lookup_word(const String &p_symbol);
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// Theme items.
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virtual Color _get_brace_mismatch_color() const { return Color(); };
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virtual Color _get_code_folding_color() const { return Color(); };
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virtual Ref<Texture2D> _get_folded_eol_icon() const { return Ref<Texture2D>(); };
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/* Text manipulation */
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// Overridable actions
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