Rename InputFilter back to Input

It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
This commit is contained in:
Rémi Verschelde
2020-04-28 15:19:37 +02:00
parent 39f7a40925
commit fdf58a5858
82 changed files with 482 additions and 480 deletions

View File

@ -33,7 +33,7 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/script_language.h"
@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
uint64_t loop_begin_usec = 0;
uint64_t loop_time_sec = 0;
@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
send_message("debug_exit", Array());
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(mouse_mode);
}
void RemoteDebugger::poll_events(bool p_is_idle) {