Add a property to control DynamicFont anti-aliasing
- Editor font anti-aliasing can now be disabled in the Editor Settings. - DynamicFonts used in projects can now have their anti-aliasing disabled in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.
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@ -13,6 +13,9 @@
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<methods>
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</methods>
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<members>
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<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased">
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Controls whether the font should be rendered with anti-aliasing.
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</member>
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<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
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The path to the vector font file.
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</member>
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