Add a property to control DynamicFont anti-aliasing

- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
  disabled in their DynamicFontData child. Changes will be visible
  upon reloading the scene in the editor.
This commit is contained in:
Hugo Locurcio
2018-11-10 22:07:32 +01:00
parent 3e128a6d8a
commit fd89464d45
5 changed files with 40 additions and 2 deletions

View File

@ -13,6 +13,9 @@
<methods>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased">
Controls whether the font should be rendered with anti-aliasing.
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path">
The path to the vector font file.
</member>