Added some API to visual server so from control VRAM buffer is more easy
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committed by
Andrea Catania
parent
b204389762
commit
fbf3ad2841
@ -265,6 +265,8 @@ public:
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virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
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virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
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virtual uint32_t mesh_surface_get_stride_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
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virtual uint32_t mesh_surface_get_offset_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
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virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
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virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
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