Added some API to visual server so from control VRAM buffer is more easy

This commit is contained in:
AndreaCatania
2017-11-21 01:26:37 +01:00
committed by Andrea Catania
parent b204389762
commit fbf3ad2841
7 changed files with 38 additions and 3 deletions

View File

@ -265,6 +265,8 @@ public:
virtual void mesh_set_blend_shape_mode(RID p_mesh, BlendShapeMode p_mode) = 0;
virtual BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
virtual uint32_t mesh_surface_get_stride_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
virtual uint32_t mesh_surface_get_offset_in_array(RID p_mesh, int p_surface, int p_array_index) const = 0;
virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) = 0;
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;