[Scene] Add SceneStringNames::text/value_changed
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@ -456,7 +456,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
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variable_name = memnew(LineEdit);
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variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
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variable_name->set_clear_button_enabled(true);
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variable_name->connect("text_changed", callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
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variable_name->connect(SceneStringName(text_changed), callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
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variable_name->connect("text_submitted", callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
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add_menu_hb->add_child(variable_name);
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