Node create dialog filtering optimization

Avoid loading the same scripts again and parse them when updating the node type tree.
This commit is contained in:
PouleyKetchoupp
2019-11-06 13:10:25 +01:00
parent dc114fa2ef
commit fb9ff92c29
4 changed files with 33 additions and 11 deletions

View File

@ -870,7 +870,7 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i
if (!ScriptServer::is_global_class(p_class))
return false;
String base = script_class_get_base(p_class);
Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class), "Script");
Ref<Script> script = script_class_load_script(p_class);
Ref<Script> base_script = script->get_base_script();
while (p_inherits != base) {
@ -889,12 +889,7 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i
StringName EditorData::script_class_get_base(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class))
return StringName();
String path = ScriptServer::get_global_class_path(p_class);
Ref<Script> script = ResourceLoader::load(path, "Script");
Ref<Script> script = script_class_load_script(p_class);
if (script.is_null())
return StringName();
@ -910,7 +905,7 @@ Object *EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class));
if (obj) {
RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class));
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid())
obj->set_script(script.get_ref_ptr());
return obj;
@ -919,6 +914,15 @@ Object *EditorData::script_class_instance(const String &p_class) {
return NULL;
}
Ref<Script> EditorData::script_class_load_script(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class))
return Ref<Script>();
String path = ScriptServer::get_global_class_path(p_class);
return ResourceLoader::load(path, "Script");
}
void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) {
_script_class_icon_paths[p_class] = p_icon_path;
}