More visual script improvements

-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
This commit is contained in:
Juan Linietsky
2016-08-30 23:44:14 -03:00
parent 2f0e2a78b5
commit fb4d6d1db0
26 changed files with 729 additions and 361 deletions

View File

@ -1020,7 +1020,7 @@ public:
virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0;
virtual bool canvas_item_is_on_top(RID p_item) const=0;
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0;
virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;