More visual script improvements
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
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@ -1020,7 +1020,7 @@ public:
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virtual void canvas_item_set_on_top(RID p_item, bool p_on_top)=0;
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virtual bool canvas_item_is_on_top(RID p_item) const=0;
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virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0)=0;
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virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0,bool p_antialiased=false)=0;
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virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color)=0;
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virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
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virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
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