Bullet physics engine implementation

This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
This commit is contained in:
AndreaCatania
2017-11-04 20:52:59 +01:00
parent ed047261f0
commit fb4871c919
51 changed files with 9847 additions and 1 deletions

View File

@ -357,7 +357,7 @@ public:
BODY_MODE_STATIC,
BODY_MODE_KINEMATIC,
BODY_MODE_RIGID,
//BODY_MODE_SOFT
BODY_MODE_SOFT,
BODY_MODE_CHARACTER
};