Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303. Co-authored-by: betalars <contact@betalars.de> Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com> Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@ -1289,7 +1289,7 @@ void CanvasItemEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_eve
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void CanvasItemEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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// Special behvior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
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// Special behavior for scroll events, as the zoom_by_increment method can smartly end up on powers of two.
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int increment = p_zoom_factor > 1.0 ? 1 : -1;
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bool by_integer = mb->is_alt_pressed();
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@ -5079,7 +5079,7 @@ CanvasItemEditor::CanvasItemEditor() {
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viewport->add_child(controls_vb);
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// Add some margin to the left for better aesthetics.
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// Add some margin to the left for better esthetics.
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// This prevents the first button's hover/pressed effect from "touching" the panel's border,
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// which looks ugly.
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Control *margin_left = memnew(Control);
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@ -4915,7 +4915,7 @@ void Node3DEditorViewport::update_transform(bool p_shift) {
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}
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}
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// Perform cleanup after a transform operation is committed or cancelled.
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// Perform cleanup after a transform operation is committed or canceled.
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void Node3DEditorViewport::finish_transform() {
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spatial_editor->set_local_coords_enabled(_edit.original_local);
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_edit.mode = TRANSFORM_NONE;
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@ -8126,7 +8126,7 @@ Node3DEditor::Node3DEditor() {
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String sct;
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// Add some margin to the left for better aesthetics.
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// Add some margin to the left for better esthetics.
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// This prevents the first button's hover/pressed effect from "touching" the panel's border,
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// which looks ugly.
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Control *margin_left = memnew(Control);
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