Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test against the current USE_SKELETON_SOFTWARE path which causes problems with bad performance. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
This commit is contained in:
@ -2432,6 +2432,9 @@ VisualServer::VisualServer() {
|
||||
|
||||
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
|
||||
|
||||
GLOBAL_DEF("rendering/quality/skinning/software_skinning_fallback", true);
|
||||
GLOBAL_DEF("rendering/quality/skinning/force_software_skinning", false);
|
||||
|
||||
const char *sz_balance_render_tree = "rendering/quality/spatial_partitioning/render_tree_balance";
|
||||
GLOBAL_DEF(sz_balance_render_tree, 0.17f);
|
||||
ProjectSettings::get_singleton()->set_custom_property_info(sz_balance_render_tree, PropertyInfo(Variant::REAL, sz_balance_render_tree, PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
|
||||
|
||||
Reference in New Issue
Block a user