Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -339,9 +339,9 @@ Error PoolAllocator::resize(ID p_mem, int p_new_size) {
ERR_FAIL_COND_V(e->lock, ERR_ALREADY_IN_USE);
}
int alloc_size = aligned(p_new_size);
uint32_t alloc_size = aligned(p_new_size);
if (aligned(e->len) == alloc_size) {
if ((uint32_t)aligned(e->len) == alloc_size) {
e->len = p_new_size;
mt_unlock();
@ -374,7 +374,7 @@ Error PoolAllocator::resize(ID p_mem, int p_new_size) {
}
//no need to move stuff around, it fits before the next block
int next_pos;
uint32_t next_pos;
if (entry_indices_pos + 1 == entry_count) {
next_pos = pool_size; // - static_area_size;
} else {