Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -333,14 +333,14 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
len -= 12;
buf += 12;
int total = namecount + subnamecount;
uint32_t total = namecount + subnamecount;
if (flags & 2)
total++;
if (r_len)
(*r_len) += 12;
for (int i = 0; i < total; i++) {
for (uint32_t i = 0; i < total; i++) {
ERR_FAIL_COND_V((int)len < 4, ERR_INVALID_DATA);
strlen = decode_uint32(buf);
@ -566,7 +566,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
if (count) {
data.resize(count);
PoolVector<uint8_t>::Write w = data.write();
for (int i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
w[i] = buf[i];
}
@ -597,7 +597,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
//const int*rbuf=(const int*)buf;
data.resize(count);
PoolVector<int>::Write w = data.write();
for (int i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
w[i] = decode_uint32(&buf[i * 4]);
}
@ -624,7 +624,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
//const float*rbuf=(const float*)buf;
data.resize(count);
PoolVector<float>::Write w = data.write();
for (int i = 0; i < count; i++) {
for (uint32_t i = 0; i < count; i++) {
w[i] = decode_float(&buf[i * 4]);
}