Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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@ -244,14 +244,14 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
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memdelete(sem);
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}
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void FileAccessNetwork::_set_block(size_t p_offset, const Vector<uint8_t> &p_block) {
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void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) {
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int page = p_offset / page_size;
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ERR_FAIL_INDEX(page, pages.size());
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if (page < pages.size() - 1) {
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ERR_FAIL_COND(p_block.size() != page_size);
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} else {
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ERR_FAIL_COND((p_block.size() != (total_size % page_size)));
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ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size)));
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}
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buffer_mutex->lock();
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