Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam
2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View File

@ -244,14 +244,14 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
memdelete(sem);
}
void FileAccessNetwork::_set_block(size_t p_offset, const Vector<uint8_t> &p_block) {
void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) {
int page = p_offset / page_size;
ERR_FAIL_INDEX(page, pages.size());
if (page < pages.size() - 1) {
ERR_FAIL_COND(p_block.size() != page_size);
} else {
ERR_FAIL_COND((p_block.size() != (total_size % page_size)));
ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size)));
}
buffer_mutex->lock();